17 #ifndef HEADER_SUPERTUX_BADGUY_ROOT_HPP 18 #define HEADER_SUPERTUX_BADGUY_ROOT_HPP 20 #include "badguy/badguy.hpp" 22 #include "supertux/timer.hpp" 28 Root(
const Vector& pos, Direction dir,
const std::string& sprite,
29 float delay = -1,
bool play_sound =
true);
37 static std::string class_name() {
return "root"; }
38 virtual std::string get_class_name()
const override {
return class_name(); }
39 static std::string display_name() {
return _(
"Root"); }
44 virtual bool is_freezable()
const override {
return false; }
50 void construct(
float delay = -1,
bool play_sound =
true);
52 enum State { STATE_HATCHING, STATE_APPEARING, STATE_RETREATING };
55 SurfacePtr m_base_surface;
64 Root& operator=(
const Root&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: root.cpp:138
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: root.cpp:258
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: root.hpp:41
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: root.cpp:270
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: root.hpp:45
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: root.cpp:275
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: root.hpp:43
virtual void initialize() override
called immediately before the first call to initialize
Definition: root.cpp:99
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: root.cpp:178
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: root.hpp:40
This class collects data about a collision.
Definition: collision_hit.hpp:44