supertux
root.hpp
1 // SuperTux - Corrupted Root
2 // Copyright (C) 2023 MatusGuy <matusguy@supertuxproject.org>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_ROOT_HPP
18 #define HEADER_SUPERTUX_BADGUY_ROOT_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 #include "supertux/timer.hpp"
23 
24 class Root final : public BadGuy
25 {
26 public:
27  Root(const ReaderMapping& reader);
28  Root(const Vector& pos, Direction dir, const std::string& sprite,
29  float delay = -1, bool play_sound = true);
30 
31  virtual void initialize() override;
32  virtual void draw(DrawingContext& context) override;
33  virtual void active_update(float dt_sec) override;
34  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
35  virtual void kill_fall() override;
36 
37  static std::string class_name() { return "root"; }
38  virtual std::string get_class_name() const override { return class_name(); }
39  static std::string display_name() { return _("Root"); }
40  virtual std::string get_display_name() const override { return display_name(); }
41  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Root)); }
42 
43  virtual bool is_flammable() const override { return false; }
44  virtual bool is_freezable() const override { return false; }
45  virtual bool is_snipable() const override { return false; }
46 
47  virtual std::vector<Direction> get_allowed_directions() const override;
48 
49 private:
50  void construct(float delay = -1, bool play_sound = true);
51 
52  enum State { STATE_HATCHING, STATE_APPEARING, STATE_RETREATING };
53 
54 private:
55  SurfacePtr m_base_surface;
56  Timer m_timer;
57  State m_state;
58  float m_delay;
59  float m_maxheight;
60  bool m_play_sound;
61 
62 private:
63  Root(const Root&) = delete;
64  Root& operator=(const Root&) = delete;
65 };
66 
67 #endif
68 
69 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: root.cpp:138
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: root.cpp:258
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: root.hpp:41
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: root.cpp:270
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: root.hpp:45
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: root.cpp:275
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: root.hpp:43
Definition: root.hpp:24
virtual void initialize() override
called immediately before the first call to initialize
Definition: root.cpp:99
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: root.cpp:178
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: root.hpp:40
This class collects data about a collision.
Definition: collision_hit.hpp:44