17 #ifndef HEADER_SUPERTUX_BADGUY_ROOT_SAPLING_HPP 18 #define HEADER_SUPERTUX_BADGUY_ROOT_SAPLING_HPP 20 #include "badguy/badguy.hpp" 22 #include "collision/collision_system.hpp" 36 virtual bool is_freezable()
const override {
return false; }
39 static std::string class_name() {
return "root_sapling"; }
40 virtual std::string get_class_name()
const override {
return class_name(); }
41 static std::string display_name() {
return _(
"Root Sapling"); }
45 virtual void on_flip(
float height)
override;
52 bool should_summon_root(
const Rectf& bbox);
Definition: root_sapling.hpp:24
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
Definition: collision_system.hpp:39
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: root_sapling.hpp:42
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: root_sapling.cpp:76
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: root_sapling.cpp:355
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: root_sapling.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: root_sapling.hpp:43
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: root_sapling.cpp:106
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: root_sapling.hpp:37
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: root_sapling.cpp:64
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: root_sapling.cpp:126
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: root_sapling.cpp:50
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: root_sapling.cpp:95
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44