supertux
root_sapling.hpp
1 // SuperTux - Root Sapling Badguy
2 // Copyright (C) 2023 MatusGuy
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_ROOT_SAPLING_HPP
18 #define HEADER_SUPERTUX_BADGUY_ROOT_SAPLING_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 #include "collision/collision_system.hpp"
23 
24 class RootSapling final : public BadGuy
25 {
26 public:
27  RootSapling(const ReaderMapping& reader);
28 
29  virtual void kill_fall() override;
30  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
31  virtual bool collision_squished(GameObject& object) override;
32  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
33  virtual void active_update(float) override;
34 
35  virtual bool is_flammable() const override { return false; }
36  virtual bool is_freezable() const override { return false; }
37  virtual bool is_snipable() const override { return false; }
38 
39  static std::string class_name() { return "root_sapling"; }
40  virtual std::string get_class_name() const override { return class_name(); }
41  static std::string display_name() { return _("Root Sapling"); }
42  virtual std::string get_display_name() const override { return display_name(); }
43  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(RootSapling)); }
44 
45  virtual void on_flip(float height) override;
46 
47 protected:
48  virtual std::vector<Direction> get_allowed_directions() const override;
49 
50 private:
51  void summon_root();
52  bool should_summon_root(const Rectf& bbox);
53 
55  CollisionSystem::RaycastResult reverse_raycast(const Vector& line_start, const Vector& line_end);
56 
57 private:
58  Timer m_root_timer;
59  bool m_dead;
60 
61 private:
62  RootSapling(const RootSapling&) = delete;
63  RootSapling& operator=(const RootSapling&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
Definition: root_sapling.hpp:24
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
Definition: collision_system.hpp:39
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: root_sapling.hpp:42
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: root_sapling.cpp:76
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: root_sapling.cpp:355
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: root_sapling.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: root_sapling.hpp:43
Definition: rectf.hpp:31
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: root_sapling.cpp:106
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: root_sapling.hpp:37
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: root_sapling.cpp:64
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: root_sapling.cpp:126
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: root_sapling.cpp:50
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: root_sapling.cpp:95
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44