supertux
shard.hpp
1 // SuperTux
2 // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SHARD_HPP
18 #define HEADER_SUPERTUX_OBJECT_SHARD_HPP
19 
20 #include "object/sticky_object.hpp"
21 #include "supertux/physic.hpp"
22 #include "supertux/timer.hpp"
23 
24 class Shard final : public StickyObject
25 {
26 public:
27  Shard(const ReaderMapping& reader);
28  Shard(const Vector& pos, const Vector& velocity, const std::string& sprite = "images/creatures/crystallo/shard.sprite");
29 
30  virtual void update(float dt_sec) override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33  static std::string class_name() { return "shard"; }
34  virtual std::string get_class_name() const override { return class_name(); }
35  static std::string display_name() { return _("Shard"); }
36  virtual std::string get_display_name() const override { return display_name(); }
37  virtual GameObjectClasses get_class_types() const override { return StickyObject::get_class_types().add(typeid(Shard)); }
38 
39 protected:
40  Physic m_physic;
41 
42 private:
43  Timer m_stick_timer;
44 
45 private:
46  Shard(const Shard&) = delete;
47  Shard& operator=(const Shard&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: shard.hpp:36
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: shard.cpp:76
Physics engine.
Definition: physic.hpp:27
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: shard.cpp:48
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: shard.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: shard.cpp:63
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sticky_object.hpp:34
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This is a class for MovingSprites that can stick to the sides, top and bottom of MovingObjects, such as platforms, fallblock, tilemap, etc.
Definition: sticky_object.hpp:27
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: shard.hpp:37
This class collects data about a collision.
Definition: collision_hit.hpp:44