supertux
short_fuse.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
19 #define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
20 
21 #include "badguy/walking_badguy.hpp"
22 
23 class ShortFuse final : public WalkingBadguy
24 {
25 public:
26  ShortFuse(const ReaderMapping& reader);
27 
28  static std::string class_name() { return "short_fuse"; }
29  virtual std::string get_class_name() const override { return class_name(); }
30  static std::string display_name() { return _("Short Fuse"); }
31  virtual std::string get_display_name() const override { return display_name(); }
32  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(ShortFuse)); }
33 
34 protected:
35  virtual HitResponse collision_player (Player& player, const CollisionHit& hit) override;
36  virtual bool collision_squished (GameObject& object) override;
37  virtual bool is_freezable() const override;
38  virtual void freeze() override;
39  virtual void kill_fall() override;
40  virtual void ignite() override;
41  virtual bool is_snipable() const override { return true; }
42 
43  void explode();
44 
45 private:
46  ShortFuse(const ShortFuse&) = delete;
47  ShortFuse& operator=(const ShortFuse&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
virtual void ignite() override
Kills the badguy by igniting it.
Definition: short_fuse.cpp:98
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: short_fuse.cpp:56
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Definition: short_fuse.hpp:23
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: short_fuse.hpp:32
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: short_fuse.hpp:31
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: short_fuse.hpp:41
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: short_fuse.cpp:92
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: short_fuse.cpp:74
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: short_fuse.cpp:85