18 #ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP 19 #define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP 21 #include "badguy/walking_badguy.hpp" 28 static std::string class_name() {
return "short_fuse"; }
29 virtual std::string get_class_name()
const override {
return class_name(); }
30 static std::string display_name() {
return _(
"Short Fuse"); }
37 virtual bool is_freezable()
const override;
38 virtual void freeze()
override;
40 virtual void ignite()
override;
virtual void ignite() override
Kills the badguy by igniting it.
Definition: short_fuse.cpp:98
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: short_fuse.cpp:56
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Definition: short_fuse.hpp:23
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: short_fuse.hpp:32
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: short_fuse.hpp:31
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: short_fuse.hpp:41
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: short_fuse.cpp:92
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: short_fuse.cpp:74
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: short_fuse.cpp:85