supertux
smartball.hpp
1 // SuperTux - Smart Snowball
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP
18 #define HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
23 class SmartBall final : public WalkingBadguy
24 {
25 public:
26  SmartBall(const ReaderMapping& reader);
27 
28  virtual std::string get_water_sprite() const override { return "images/objects/water_drop/pink_drop.sprite"; }
29 
30  static std::string class_name() { return "smartball"; }
31  virtual std::string get_class_name() const override { return class_name(); }
32  static std::string display_name() { return _("Mrs. Snowball"); }
33  virtual std::string get_display_name() const override { return display_name(); }
34  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(SmartBall)); }
35 
36  virtual bool is_snipable() const override { return true; }
37  virtual bool is_freezable() const override;
38 
39  GameObjectTypes get_types() const override;
40  std::string get_default_sprite_name() const override;
41 
42 protected:
43  virtual bool collision_squished(GameObject& object) override;
44 
45 private:
46  enum Type {
47  NORMAL,
48  PUMPKIN
49  };
50 
51 private:
52  SmartBall(const SmartBall&) = delete;
53  SmartBall& operator=(const SmartBall&) = delete;
54 };
55 
56 #endif
57 
58 /* EOF */
virtual std::string get_water_sprite() const override
Get melting particle sprite filename.
Definition: smartball.hpp:28
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: smartball.cpp:31
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: smartball.hpp:34
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: smartball.hpp:36
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: smartball.cpp:58
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: smartball.hpp:33
Easy to kill badguy that does not jump down from it&#39;s ledge.
Definition: smartball.hpp:23
Definition: reader_mapping.hpp:32