17 #ifndef HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP 18 #define HEADER_SUPERTUX_BADGUY_SMARTBALL_HPP 20 #include "badguy/walking_badguy.hpp" 28 virtual std::string
get_water_sprite()
const override {
return "images/objects/water_drop/pink_drop.sprite"; }
30 static std::string class_name() {
return "smartball"; }
31 virtual std::string get_class_name()
const override {
return class_name(); }
32 static std::string display_name() {
return _(
"Mrs. Snowball"); }
37 virtual bool is_freezable()
const override;
39 GameObjectTypes
get_types()
const override;
40 std::string get_default_sprite_name()
const override;
virtual std::string get_water_sprite() const override
Get melting particle sprite filename.
Definition: smartball.hpp:28
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: smartball.cpp:31
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: smartball.hpp:34
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: smartball.hpp:36
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: smartball.cpp:58
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: smartball.hpp:33
Easy to kill badguy that does not jump down from it's ledge.
Definition: smartball.hpp:23
Definition: reader_mapping.hpp:32