supertux
snowman.hpp
1 // SuperTux
2 // Copyright (C) 2010 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP
18 #define HEADER_SUPERTUX_BADGUY_SNOWMAN_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class Snowman final : public WalkingBadguy
23 {
24 public:
25  Snowman(const ReaderMapping& reader);
26 
27  static std::string class_name() { return "snowman"; }
28  virtual std::string get_class_name() const override { return class_name(); }
29  static std::string display_name() { return _("Snowman"); }
30  virtual std::string get_display_name() const override { return display_name(); }
31  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(Snowman)); }
32 
33 protected:
34  void loose_head();
35  virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit) override;
36  virtual bool collision_squished(GameObject& object) override;
37 
38 private:
39  Snowman(const Snowman&) = delete;
40  Snowman& operator=(const Snowman&) = delete;
41 };
42 
43 #endif
44 
45 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: snowman.hpp:31
Definition: bullet.hpp:29
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: snowman.hpp:30
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &hit) override
Called when the badguy collided with a bullet.
Definition: snowman.cpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: snowman.cpp:82
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: snowman.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44