17 #ifndef HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP 18 #define HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP 20 #include "supertux/moving_object.hpp" 29 SpecialRiser(
const Vector& pos, std::unique_ptr<MovingObject> child,
bool is_solid =
false);
39 virtual void update(
float dt_sec)
override;
42 virtual int get_layer()
const override {
return m_child ? m_child->get_layer() : -2147483648; }
47 std::unique_ptr<MovingObject> m_child;
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: specialriser.hpp:30
special object that contains another object and slowly rises it out of a bonus block.
Definition: specialriser.hpp:26
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: specialriser.cpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: specialriser.cpp:53
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: specialriser.hpp:31
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: specialriser.hpp:35
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44