supertux
specialriser.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP
18 #define HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
26 class SpecialRiser final : public MovingObject
27 {
28 public:
29  SpecialRiser(const Vector& pos, std::unique_ptr<MovingObject> child, bool is_solid = false);
30  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(SpecialRiser)); }
31  virtual bool is_saveable() const override {
32  return false;
33  }
34 
35  HitResponse collision(GameObject& other, const CollisionHit& hit) override {
36  return FORCE_MOVE;
37  }
38 
39  virtual void update(float dt_sec) override;
40  virtual void draw(DrawingContext& context) override;
41 
42  virtual int get_layer() const override { return m_child ? m_child->get_layer() : -2147483648; }
43 
44 private:
45  Vector m_start_pos;
46  float m_offset;
47  std::unique_ptr<MovingObject> m_child;
48 
49 private:
50  SpecialRiser(const SpecialRiser&) = delete;
51  SpecialRiser& operator=(const SpecialRiser&) = delete;
52 };
53 
54 #endif
55 
56 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: specialriser.hpp:30
special object that contains another object and slowly rises it out of a bonus block.
Definition: specialriser.hpp:26
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: specialriser.cpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: specialriser.cpp:53
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: specialriser.hpp:31
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: specialriser.hpp:35
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44