17 #ifndef HEADER_SUPERTUX_BADGUY_SPIKY_HPP 18 #define HEADER_SUPERTUX_BADGUY_SPIKY_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual bool is_freezable()
const override;
29 static std::string class_name() {
return "spiky"; }
30 virtual std::string get_class_name()
const override {
return class_name(); }
31 static std::string display_name() {
return _(
"Spiky"); }
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: spiky.hpp:32
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: spiky.cpp:33
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: spiky.hpp:33