17 #ifndef HEADER_SUPERTUX_BADGUY_SSPIKY_HPP 18 #define HEADER_SUPERTUX_BADGUY_SSPIKY_HPP 20 #include "badguy/walking_badguy.hpp" 32 virtual void freeze()
override;
33 virtual bool is_freezable()
const override;
35 static std::string class_name() {
return "sspiky"; }
36 virtual std::string get_class_name()
const override {
return class_name(); }
37 static std::string display_name() {
return _(
"Sleeping Spiky"); }
40 virtual void after_editor_set()
override;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: sspiky.cpp:38
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: sspiky.hpp:38
Definition: sspiky.hpp:22
virtual void initialize() override
called immediately before the first call to initialize
Definition: sspiky.cpp:30
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: sspiky.cpp:57
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: sspiky.cpp:48
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sspiky.hpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: sspiky.cpp:97
Definition: reader_mapping.hpp:32
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: sspiky.cpp:110
This class collects data about a collision.
Definition: collision_hit.hpp:44