supertux
star.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_STAR_HPP
18 #define HEADER_SUPERTUX_OBJECT_STAR_HPP
19 
20 #include "object/moving_sprite.hpp"
21 
22 #include "supertux/direction.hpp"
23 #include "supertux/physic.hpp"
24 
25 class Star final : public MovingSprite
26 {
27 public:
28  Star(const Vector& pos, Direction direction = Direction::RIGHT, const std::string& custom_sprite = "");
29  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(Star)); }
30 
31  virtual void update(float dt_sec) override;
32  virtual void draw(DrawingContext& context) override;
33 
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
36 
37  virtual bool is_saveable() const override { return false; }
38 
39 private:
40  Physic physic;
41  SpritePtr lightsprite;
42 
43 private:
44  Star(const Star&) = delete;
45  Star& operator=(const Star&) = delete;
46 };
47 
48 #endif
49 
50 /* EOF */
Physics engine.
Definition: physic.hpp:27
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: star.hpp:37
Definition: star.hpp:25
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: star.cpp:78
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: star.cpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: star.cpp:90
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: star.hpp:29
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: star.cpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44