17 #ifndef HEADER_SUPERTUX_OBJECT_STAR_HPP 18 #define HEADER_SUPERTUX_OBJECT_STAR_HPP 20 #include "object/moving_sprite.hpp" 22 #include "supertux/direction.hpp" 23 #include "supertux/physic.hpp" 28 Star(
const Vector& pos, Direction direction = Direction::RIGHT,
const std::string& custom_sprite =
"");
31 virtual void update(
float dt_sec)
override;
41 SpritePtr lightsprite;
45 Star& operator=(
const Star&) =
delete;
Physics engine.
Definition: physic.hpp:27
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: star.hpp:37
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: star.cpp:78
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: star.cpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: star.cpp:90
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: star.hpp:29
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: star.cpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44