17 #ifndef HEADER_SUPERTUX_BADGUY_STUMPY_HPP 18 #define HEADER_SUPERTUX_BADGUY_STUMPY_HPP 20 #include "badguy/walking_badguy.hpp" 26 Stumpy(
const Vector& pos, Direction d);
33 virtual bool is_freezable()
const override;
35 virtual std::string get_overlay_size()
const override {
return "2x2"; }
36 static std::string class_name() {
return "stumpy"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Stumpy"); }
44 STATE_INVINCIBLE, STATE_NORMAL
52 Timer invincible_timer;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stumpy.cpp:151
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: stumpy.cpp:87
virtual void initialize() override
called immediately before the first call to initialize
Definition: stumpy.cpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Definition: stumpy.hpp:22
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stumpy.cpp:131
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: stumpy.hpp:40
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stumpy.cpp:70
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: stumpy.hpp:39
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44