supertux
stumpy.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_STUMPY_HPP
18 #define HEADER_SUPERTUX_BADGUY_STUMPY_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class Stumpy final : public WalkingBadguy
23 {
24 public:
25  Stumpy(const ReaderMapping& reader);
26  Stumpy(const Vector& pos, Direction d);
27 
28  virtual void initialize() override;
29  virtual void active_update(float dt_sec) override;
30  virtual void collision_solid(const CollisionHit& hit) override;
31  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
32 
33  virtual bool is_freezable() const override;
34 
35  virtual std::string get_overlay_size() const override { return "2x2"; }
36  static std::string class_name() { return "stumpy"; }
37  virtual std::string get_class_name() const override { return class_name(); }
38  static std::string display_name() { return _("Stumpy"); }
39  virtual std::string get_display_name() const override { return display_name(); }
40  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(Stumpy)); }
41 
42 protected:
43  enum MyState {
44  STATE_INVINCIBLE, STATE_NORMAL
45  };
46 
47 protected:
48  virtual bool collision_squished(GameObject& object) override;
49 
50 private:
51  MyState mystate;
52  Timer invincible_timer;
53 
54 private:
55  Stumpy(const Stumpy&) = delete;
56  Stumpy& operator=(const Stumpy&) = delete;
57 };
58 
59 #endif
60 
61 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stumpy.cpp:151
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: stumpy.cpp:87
virtual void initialize() override
called immediately before the first call to initialize
Definition: stumpy.cpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Definition: stumpy.hpp:22
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stumpy.cpp:131
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: stumpy.hpp:40
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stumpy.cpp:70
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: stumpy.hpp:39
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44