17 #ifndef HEADER_SUPERTUX_BADGUY_TOAD_HPP 18 #define HEADER_SUPERTUX_BADGUY_TOAD_HPP 20 #include "badguy/badguy.hpp" 34 virtual void unfreeze(
bool melt =
true)
override;
35 virtual bool is_freezable()
const override;
36 static std::string class_name() {
return "toad"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Toad"); }
51 void set_state(ToadState newState);
59 Toad& operator=(
const Toad&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: toad.cpp:130
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: toad.hpp:40
virtual void initialize() override
called immediately before the first call to initialize
Definition: toad.cpp:39
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: toad.cpp:73
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: toad.hpp:39
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: toad.cpp:159
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: toad.cpp:83
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: toad.hpp:41
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Badguy "Toad" - A jumping toad.
Definition: toad.hpp:23
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: toad.cpp:139
This class collects data about a collision.
Definition: collision_hit.hpp:44