supertux
toad.hpp
1 // Toad - A jumping toad
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_TOAD_HPP
18 #define HEADER_SUPERTUX_BADGUY_TOAD_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class Toad final : public BadGuy
24 {
25 public:
26  Toad(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
31  virtual bool collision_squished(GameObject& object) override;
32  virtual void active_update(float dt_sec) override;
33 
34  virtual void unfreeze(bool melt = true) override;
35  virtual bool is_freezable() const override;
36  static std::string class_name() { return "toad"; }
37  virtual std::string get_class_name() const override { return class_name(); }
38  static std::string display_name() { return _("Toad"); }
39  virtual std::string get_display_name() const override { return display_name(); }
40  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Toad)); }
41  virtual bool is_snipable() const override { return true; }
42 
43 protected:
44  enum ToadState {
45  IDLE,
46  JUMPING,
47  FALLING
48  };
49 
50 private:
51  void set_state(ToadState newState);
52 
53 private:
54  Timer recover_timer;
55  ToadState state;
56 
57 private:
58  Toad(const Toad&) = delete;
59  Toad& operator=(const Toad&) = delete;
60 };
61 
62 #endif
63 
64 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: toad.cpp:130
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: toad.hpp:40
virtual void initialize() override
called immediately before the first call to initialize
Definition: toad.cpp:39
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: toad.cpp:73
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: toad.hpp:39
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: toad.cpp:159
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: toad.cpp:83
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: toad.hpp:41
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Badguy "Toad" - A jumping toad.
Definition: toad.hpp:23
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: toad.cpp:139
This class collects data about a collision.
Definition: collision_hit.hpp:44