17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP 18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP 20 #include "badguy/badguy.hpp" 35 static std::string class_name() {
return "totem"; }
36 virtual std::string get_class_name()
const override {
return class_name(); }
37 static std::string display_name() {
return _(
"Totem"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: totem.cpp:168
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
void synchronize_with(Totem *baseTotem)
synchronize position and movement with baseTotem
Definition: totem.cpp:246
void jump_on(Totem *target)
jump on target
Definition: totem.cpp:210
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: totem.hpp:38
virtual void initialize() override
called immediately before the first call to initialize
Definition: totem.cpp:59
"Totem" Badguy - A variable-height stack of wooden blocks
Definition: totem.hpp:23
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: totem.cpp:201
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: totem.cpp:141
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: totem.cpp:119
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: totem.cpp:74
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: totem.hpp:39
void jump_off()
jump off current base
Definition: totem.cpp:229
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: totem.hpp:40
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44