supertux
totem.hpp
1 // SuperTux - "Totem" Badguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class Totem final : public BadGuy
24 {
25 public:
26  Totem(const ReaderMapping& reader);
27  ~Totem() override;
28 
29  virtual void initialize() override;
30  virtual void active_update(float dt_sec) override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33 
34  virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
35  static std::string class_name() { return "totem"; }
36  virtual std::string get_class_name() const override { return class_name(); }
37  static std::string display_name() { return _("Totem"); }
38  virtual std::string get_display_name() const override { return display_name(); }
39  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Totem)); }
40  virtual bool is_snipable() const override { return true; }
41 
42 protected:
43  virtual bool collision_squished(GameObject& object) override;
44  virtual void kill_fall() override;
45 
46  void jump_on(Totem* target);
47  void jump_off();
49  void synchronize_with(Totem* baseTotem);
51 private:
52  Totem* carrying;
53  Totem* carried_by;
55 private:
56  Totem(const Totem&) = delete;
57  Totem& operator=(const Totem&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: totem.cpp:168
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
void synchronize_with(Totem *baseTotem)
synchronize position and movement with baseTotem
Definition: totem.cpp:246
void jump_on(Totem *target)
jump on target
Definition: totem.cpp:210
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: totem.hpp:38
virtual void initialize() override
called immediately before the first call to initialize
Definition: totem.cpp:59
"Totem" Badguy - A variable-height stack of wooden blocks
Definition: totem.hpp:23
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: totem.cpp:201
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: totem.cpp:141
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: totem.cpp:119
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: totem.cpp:74
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: totem.hpp:39
void jump_off()
jump off current base
Definition: totem.cpp:229
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: totem.hpp:40
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44