17 #ifndef HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP 18 #define HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP 20 #include "object/rock.hpp" 30 virtual void update(
float dt_sec)
override;
33 virtual bool is_portable()
const override;
35 static std::string class_name() {
return "trampoline"; }
36 virtual std::string get_class_name()
const override {
return class_name(); }
37 static std::string display_name() {
return _(
"Trampoline"); }
41 GameObjectTypes
get_types()
const override;
42 std::string get_default_sprite_name()
const override;
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: trampoline.cpp:63
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: trampoline.cpp:94
Jumping on a trampoline makes tux jump higher.
Definition: trampoline.hpp:23
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: trampoline.hpp:38
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: trampoline.cpp:152
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: trampoline.cpp:84
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rock.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trampoline.hpp:39
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44