supertux
trampoline.hpp
1 // SuperTux - Trampoline
2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
18 #define HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
19 
20 #include "object/rock.hpp"
21 
23 class Trampoline final : public Rock
24 {
25 public:
26  Trampoline(const ReaderMapping& reader);
27  Trampoline(const Vector& pos, int type);
28 
29  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
30  virtual void update(float dt_sec) override;
31 
32  virtual void grab(MovingObject&, const Vector& pos, Direction) override;
33  virtual bool is_portable() const override;
34 
35  static std::string class_name() { return "trampoline"; }
36  virtual std::string get_class_name() const override { return class_name(); }
37  static std::string display_name() { return _("Trampoline"); }
38  virtual std::string get_display_name() const override { return display_name(); }
39  virtual GameObjectClasses get_class_types() const override { return Rock::get_class_types().add(typeid(Trampoline)); }
40 
41  GameObjectTypes get_types() const override;
42  std::string get_default_sprite_name() const override;
43 
44  void bounce();
45 
46 public:
47  enum Type {
48  PORTABLE,
49  STATIONARY
50  };
51 
52 private:
53  Trampoline(const Trampoline&) = delete;
54  Trampoline& operator=(const Trampoline&) = delete;
55 };
56 
57 #endif
58 
59 /* EOF */
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: trampoline.cpp:63
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: trampoline.cpp:94
Jumping on a trampoline makes tux jump higher.
Definition: trampoline.hpp:23
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: trampoline.hpp:38
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: trampoline.cpp:152
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: trampoline.cpp:84
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rock.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trampoline.hpp:39
Definition: reader_mapping.hpp:32
Definition: rock.hpp:24
This class collects data about a collision.
Definition: collision_hit.hpp:44