17 #ifndef HEADER_SUPERTUX_BADGUY_VICIOUSIVY_HPP 18 #define HEADER_SUPERTUX_BADGUY_VICIOUSIVY_HPP 20 #include "badguy/walking_badguy.hpp" 28 virtual bool is_freezable()
const override;
30 virtual std::string get_overlay_size()
const override {
return "2x1"; }
31 static std::string class_name() {
return "viciousivy"; }
32 virtual std::string get_class_name()
const override {
return class_name(); }
33 static std::string display_name() {
return _(
"Vicious Ivy"); }
37 GameObjectTypes
get_types()
const override;
38 std::string get_default_sprite_name()
const override;
46 void on_type_change(
int old_type)
override;
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: viciousivy.hpp:34
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: viciousivy.hpp:35
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: viciousivy.cpp:88
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: viciousivy.hpp:41
Definition: viciousivy.hpp:22
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: viciousivy.cpp:41
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: viciousivy.cpp:135