supertux
walkingleaf.hpp
1 // SuperTux - Walking Leaf
2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_WALKINGLEAF_HPP
18 #define HEADER_SUPERTUX_BADGUY_WALKINGLEAF_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
23 class WalkingLeaf final : public WalkingBadguy
24 {
25 public:
26  WalkingLeaf(const ReaderMapping& reader);
27 
28  virtual bool is_freezable() const override;
29 
30  virtual std::string get_overlay_size() const override { return "2x1"; }
31  static std::string class_name() { return "walkingleaf"; }
32  virtual std::string get_class_name() const override { return class_name(); }
33  static std::string display_name() { return _("Walking Leaf"); }
34  virtual std::string get_display_name() const override { return display_name(); }
35  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(WalkingLeaf)); }
36 
37  GameObjectTypes get_types() const override;
38  std::string get_default_sprite_name() const override;
39 
40  virtual void active_update(float dt_sec) override;
41  virtual bool is_snipable() const override { return true; }
42 
43 protected:
44  virtual bool collision_squished(GameObject& object) override;
45 
46  void on_type_change(int old_type) override;
47 
48 protected:
49  enum Type {
50  NORMAL,
51  CORRUPTED
52  };
53 
54 private:
55  float m_fall_speed;
56 
57 private:
58  WalkingLeaf(const WalkingLeaf&) = delete;
59  WalkingLeaf& operator=(const WalkingLeaf&) = delete;
60 };
61 
62 #endif
63 
64 /* EOF */
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: walkingleaf.cpp:32
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: walkingleaf.cpp:121
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: walkingleaf.hpp:41
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: walkingleaf.hpp:34
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walkingleaf.hpp:35
Easy to kill badguy that does not jump down from it&#39;s ledge.
Definition: walkingleaf.hpp:23
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: walkingleaf.cpp:73
Definition: reader_mapping.hpp:32