18 #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP 19 #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP 21 #include "object/moving_sprite.hpp" 32 virtual void update(
float dt_sec)
override;
34 static std::string class_name() {
return "weak_block"; }
35 virtual std::string get_class_name()
const override {
return class_name(); }
36 static std::string display_name() {
return _(
"Weak Tile"); }
40 std::vector<std::string>
get_patches()
const override;
41 void update_version()
override;
44 GameObjectTypes
get_types()
const override;
45 std::string get_default_sprite_name()
const override;
47 virtual void on_flip(
float height)
override;
74 SpritePtr lightsprite;
Definition: bullet.hpp:29
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: weak_block.cpp:144
void save(Writer &writer) override
This function saves the object.
Definition: weak_block.cpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: weak_block.hpp:38
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: weak_block.cpp:94
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
A block that can be destroyed by Bullet hits.
Definition: weak_block.hpp:26
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: weak_block.hpp:37
std::vector< std::string > get_patches() const override
Version checking/updating, patch information.
Definition: weak_block.cpp:264
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: weak_block.cpp:214
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
Definition: writer.cpp:23
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: weak_block.cpp:174
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: weak_block.cpp:257