supertux
weak_block.hpp
1 // SuperTux - Weak Block
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
19 #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
20 
21 #include "object/moving_sprite.hpp"
22 
23 class Bullet;
24 
26 class WeakBlock final : public MovingSprite
27 {
28 public:
29  WeakBlock(const ReaderMapping& mapping);
30 
31  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34  static std::string class_name() { return "weak_block"; }
35  virtual std::string get_class_name() const override { return class_name(); }
36  static std::string display_name() { return _("Weak Tile"); }
37  virtual std::string get_display_name() const override { return display_name(); }
38  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(WeakBlock)); }
39 
40  std::vector<std::string> get_patches() const override;
41  void update_version() override;
42  void save(Writer& writer) override;
43 
44  GameObjectTypes get_types() const override;
45  std::string get_default_sprite_name() const override;
46 
47  virtual void on_flip(float height) override;
48 
49  void startBurning();
50 
51 private:
52  virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
53 
54 private:
58  void spreadHit();
59 
60 private:
61  enum Type {
62  ICE,
63  HAY
64  };
65 
66  enum State {
67  STATE_NORMAL,
68  STATE_BURNING,
69  STATE_DISINTEGRATING
70  };
71 
72 private:
73  State state;
74  SpritePtr lightsprite;
75 
76 private:
77  WeakBlock(const WeakBlock&) = delete;
78  WeakBlock& operator=(const WeakBlock&) = delete;
79 };
80 
81 #endif
82 
83 /* EOF */
Definition: bullet.hpp:29
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: weak_block.cpp:144
void save(Writer &writer) override
This function saves the object.
Definition: weak_block.cpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: weak_block.hpp:38
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: weak_block.cpp:94
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
A block that can be destroyed by Bullet hits.
Definition: weak_block.hpp:26
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: weak_block.hpp:37
std::vector< std::string > get_patches() const override
Version checking/updating, patch information.
Definition: weak_block.cpp:264
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: weak_block.cpp:214
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
Definition: writer.cpp:23
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: weak_block.cpp:174
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: weak_block.cpp:257