19 #ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_STATE_HPP 20 #define HEADER_SUPERTUX_WORLDMAP_WORLDMAP_STATE_HPP 36 void save_state()
const;
39 void load_tux(
const ssq::Table& table);
40 void load_levels(
const ssq::Table& table);
41 void load_tilemap_visibility(
const ssq::Table& table);
42 void load_sprite_change_objects(
const ssq::Table& table);
48 bool m_position_was_reset;
Definition: worldmap_state.hpp:30
Definition: path_object.hpp:28
Definition: object_settings.hpp:32
Definition: worldmap.hpp:33