17 #ifndef HEADER_SUPERTUX_BADGUY_YETI_STALACTITE_HPP 18 #define HEADER_SUPERTUX_BADGUY_YETI_STALACTITE_HPP 20 #include "badguy/stalactite.hpp" 29 virtual void update(
float dt_sec)
override;
32 static std::string class_name() {
return "yeti_stalactite"; }
33 virtual std::string get_class_name()
const override {
return class_name(); }
34 static std::string display_name() {
return _(
"Yeti's Stalactite"); }
39 bool is_hanging()
const;
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: yeti_stalactite.cpp:46
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: yeti_stalactite.hpp:35
Definition: yeti_stalactite.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: yeti_stalactite.hpp:36
Definition: stalactite.hpp:22
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: yeti_stalactite.cpp:72
virtual void update(float dt_sec) override
Called each frame.
Definition: yeti_stalactite.cpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: stalactite.hpp:44
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: yeti_stalactite.cpp:89
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: yeti_stalactite.cpp:95
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42