supertux
yeti_stalactite.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_YETI_STALACTITE_HPP
18 #define HEADER_SUPERTUX_BADGUY_YETI_STALACTITE_HPP
19 
20 #include "badguy/stalactite.hpp"
21 
22 class YetiStalactite final : public Stalactite
23 {
24 public:
25  YetiStalactite(const ReaderMapping& mapping);
26 
27  virtual void active_update(float dt_sec) override;
28  virtual void draw(DrawingContext& context) override;
29  virtual void update(float dt_sec) override;
30 
31  virtual bool is_flammable() const override;
32  static std::string class_name() { return "yeti_stalactite"; }
33  virtual std::string get_class_name() const override { return class_name(); }
34  static std::string display_name() { return _("Yeti's Stalactite"); }
35  virtual std::string get_display_name() const override { return display_name(); }
36  virtual GameObjectClasses get_class_types() const override { return Stalactite::get_class_types().add(typeid(YetiStalactite)); }
37 
38  void start_shaking();
39  bool is_hanging() const;
40 
41 protected:
42  virtual std::vector<Direction> get_allowed_directions() const override;
43 
44 private:
45  YetiStalactite(const YetiStalactite&) = delete;
46  YetiStalactite& operator=(const YetiStalactite&) = delete;
47 };
48 
49 #endif
50 
51 /* EOF */
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: yeti_stalactite.cpp:46
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: yeti_stalactite.hpp:35
Definition: yeti_stalactite.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: yeti_stalactite.hpp:36
Definition: stalactite.hpp:22
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: yeti_stalactite.cpp:72
virtual void update(float dt_sec) override
Called each frame.
Definition: yeti_stalactite.cpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: stalactite.hpp:44
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: yeti_stalactite.cpp:89
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: yeti_stalactite.cpp:95
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42