18 #ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP 19 #define HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP 21 #include "badguy/badguy.hpp" 32 virtual void freeze()
override;
33 virtual void unfreeze(
bool melt =
true)
override;
34 virtual bool is_freezable()
const override;
36 virtual std::string get_overlay_size()
const override {
return "2x1"; }
37 static std::string class_name() {
return "zeekling"; }
38 virtual std::string get_class_name()
const override {
return class_name(); }
39 static std::string display_name() {
return _(
"Zeekling"); }
45 virtual bool collision_squished(
GameObject&
object)
override;
47 bool should_we_dive();
48 void onBumpHorizontal();
49 void onBumpVertical();
60 Timer diveRecoverTimer;
63 Vector last_player_pos;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: zeekling.cpp:210
Definition: zeekling.hpp:23
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: zeekling.cpp:102
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: zeekling.hpp:40
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: zeekling.cpp:177
virtual void initialize() override
called immediately before the first call to initialize
Definition: zeekling.cpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: zeekling.cpp:203
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: zeekling.hpp:41
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: zeekling.hpp:42