supertux
zeekling.hpp
1 // Zeekling - flyer that swoops down when she spots the player
2 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
19 #define HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
20 
21 #include "badguy/badguy.hpp"
22 
23 class Zeekling final : public BadGuy
24 {
25 public:
26  Zeekling(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual void active_update(float dt_sec) override;
31 
32  virtual void freeze() override;
33  virtual void unfreeze(bool melt = true) override;
34  virtual bool is_freezable() const override;
35 
36  virtual std::string get_overlay_size() const override { return "2x1"; }
37  static std::string class_name() { return "zeekling"; }
38  virtual std::string get_class_name() const override { return class_name(); }
39  static std::string display_name() { return _("Zeekling"); }
40  virtual std::string get_display_name() const override { return display_name(); }
41  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Zeekling)); }
42  virtual bool is_snipable() const override { return true; }
43 
44 private:
45  virtual bool collision_squished(GameObject& object) override;
46 
47  bool should_we_dive();
48  void onBumpHorizontal();
49  void onBumpVertical();
50 
51 private:
52  enum ZeeklingState {
53  FLYING,
54  DIVING,
55  CLIMBING
56  };
57 
58 private:
59  float speed;
60  Timer diveRecoverTimer;
61  ZeeklingState state;
62  const MovingObject* last_player;
63  Vector last_player_pos;
64  Vector last_self_pos;
66 private:
67  Zeekling(const Zeekling&) = delete;
68  Zeekling& operator=(const Zeekling&) = delete;
69 };
70 
71 #endif
72 
73 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: zeekling.cpp:210
Definition: zeekling.hpp:23
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: zeekling.cpp:102
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: zeekling.hpp:40
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: zeekling.cpp:177
virtual void initialize() override
called immediately before the first call to initialize
Definition: zeekling.cpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: zeekling.cpp:203
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: zeekling.hpp:41
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: zeekling.hpp:42