bool BindTextureUploadContext() override
Binds a shared context to the current thread, in order to upload textures asynchronously.
Definition: WinSystemWaylandEGLContext.cpp:105
bool InitWindowSystemEGL(EGLint renderableType, EGLint apiType)
Inheriting classes should override InitWindowSystem() without parameters and call this function there...
Definition: WinSystemWaylandEGLContext.cpp:26
bool UnbindTextureUploadContext() override
Unbinds the shared context.
Definition: WinSystemWaylandEGLContext.cpp:110
Definition: WinSystemWaylandEGLContext.h:33
bool HasContext() override
Checks if a graphics context is already bound to the current thread.
Definition: WinSystemWaylandEGLContext.cpp:115