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Mountain
1.0.0
Simple C++ 2D Game Framework
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This is the complete list of members for Mountain::Vignette, including all inherited members.
| Apply(Vector2i textureSize, bool_t synchronizeImageData) const | Mountain::Effect | |
| Effect()=default (defined in Mountain::Effect) | Mountain::Effect | |
| imageBindings (defined in Mountain::Effect) | Mountain::Effect | |
| LoadResources() override (defined in Mountain::Vignette) | Mountain::Vignette | virtual |
| m_ComputeShader (defined in Mountain::Effect) | Mountain::Effect | protected |
| SetStrength(float_t newStrength) const (defined in Mountain::Vignette) | Mountain::Vignette | |
| ~Effect()=default (defined in Mountain::Effect) | Mountain::Effect | virtual |