|
Mountain
1.0.0
Simple C++ 2D Game Framework
|
This file contains global configuration variables that can be modified before any calls to the framework functions. More...
#include <string>#include "core.hpp"
Include dependency graph for globals.hpp:Go to the source code of this file.
Namespaces | |
| Mountain | |
| Contains all declarations of the Mountain Framework. | |
Functions | |
| Mountain::PUBLIC_GLOBAL (bool_t, NoBinaryResources, false) | |
| Whether to not use packaged binary resources. More... | |
| Mountain::PUBLIC_GLOBAL (std::string, BuiltinShadersPath, "") | |
| The path to the Mountain builtin shaders directory. More... | |
| Mountain::PUBLIC_GLOBAL (std::string, BuiltinAssetsPath, "") | |
| The path to the Mountain builtin assets directory. More... | |
| Mountain::PUBLIC_GLOBAL (bool_t, BreakOnGraphicsError, false) | |
| Whether to debug break when an OpenGL error is reported. | |
This file contains global configuration variables that can be modified before any calls to the framework functions.
Definition in file globals.hpp.