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| void (__stdcall ID3D11DeviceContext::*pSetShader)(ID3D11DeviceChild *pShader |
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| void (__stdcall ID3D11DeviceContext::*pSetConstantBuffers)(uint32_t StartConstantSlot |
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| void (__stdcall ID3D11DeviceContext::*pSetSamplers)(uint32_t Offset |
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| void (__stdcall ID3D11DeviceContext::*pSetShaderResources)(uint32_t Offset |
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| HRESULT (__stdcall ID3D11Device::*pCreateShader)(const void *pShaderBlob |
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ID3D11ClassInstance *const * | ppClassInstances |
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ID3D11ClassInstance *const uint32_t | NumClassInstances |
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uint32_t | NumBuffers |
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uint32_t ID3D11Buffer *const * | pBuffers |
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uint32_t | NumSamplers |
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uint32_t ID3D11SamplerState *const * | pSamplers |
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uint32_t | NumResources |
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uint32_t ID3D11ShaderResourceView *const * | pResources |
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size_t | ShaderBlobSize |
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size_t ID3D11ClassLinkage * | pClassLinkage |
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size_t ID3D11ClassLinkage ID3D11DeviceChild ** | ppShader |
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The documentation for this struct was generated from the following file: