World Builder  1.1.0-pre
A geodynamic initial conditions generator
uniform.h
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1 /*
2  Copyright (C) 2018-2024 by the authors of the World Builder code.
3 
4  This file is part of the World Builder.
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU Lesser General Public License as published
8  by the Free Software Foundation, either version 2 of the License, or
9  (at your option) any later version.
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11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU Lesser General Public License for more details.
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16  You should have received a copy of the GNU Lesser General Public License
17  along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19 
20 #ifndef WORLD_BUILDER_FEATURES_MANTLE_LAYER_MODELS_COMPOSITION_UNIFORM_H
21 #define WORLD_BUILDER_FEATURES_MANTLE_LAYER_MODELS_COMPOSITION_UNIFORM_H
22 
23 
27 
28 
29 namespace WorldBuilder
30 {
31  namespace Features
32  {
33  using namespace FeatureUtilities;
34  namespace MantleLayerModels
35  {
36  namespace Composition
37  {
44  class Uniform final: public Interface
45  {
46  public:
51 
55  ~Uniform() override final;
56 
60  static
61  void declare_entries(Parameters &prm, const std::string &parent_name = "");
62 
66  void parse_entries(Parameters &prm, const std::vector<Point<2>> &coordinates) override final;
67 
68 
73  double get_composition(const Point<3> &position,
74  const Objects::NaturalCoordinate &position_in_natural_coordinates,
75  const double depth,
76  const unsigned int composition_number,
77  double composition,
78  const double feature_min_depth,
79  const double feature_max_depth) const override final;
80 
81 
82  private:
83  // uniform composition submodule parameters
84  double min_depth;
86  double max_depth;
88  std::vector<unsigned int> compositions;
89  std::vector<double> fractions;
91 
92  };
93  } // namespace Composition
94  } // namespace MantleLayerModels
95  } // namespace Features
96 } // namespace WorldBuilder
97 
98 #endif