World Builder
1.1.0-pre
A geodynamic initial conditions generator
uniform_raw.h
Go to the documentation of this file.
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/*
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Copyright (C) 2018-2024 by the authors of the World Builder code.
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This file is part of the World Builder.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef WORLD_BUILDER_FEATURES_PLUME_MODELS_VELOCITY_UNIFORM_RAW_H
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#define WORLD_BUILDER_FEATURES_PLUME_MODELS_VELOCITY_UNIFORM_RAW_H
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#include "
world_builder/features/plume_models/velocity/interface.h
"
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#include "
world_builder/features/feature_utilities.h
"
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#include "
world_builder/objects/surface.h
"
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namespace
WorldBuilder
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{
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namespace
Features
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{
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using namespace
FeatureUtilities;
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namespace
PlumeModels
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{
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namespace
Velocity
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{
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class
UniformRaw
final:
public
Interface
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{
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public
:
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UniformRaw
(
WorldBuilder::World
*world);
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~
UniformRaw
()
override
final
;
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static
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void
declare_entries(
Parameters
&prm,
const
std::string &parent_name =
""
);
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void
parse_entries(
Parameters
&prm)
override
final
;
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std::array<double,3> get_velocity(
const
Point<3>
&position,
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const
Objects::NaturalCoordinate
&position_in_natural_coordinates,
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const
double
depth,
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const
double
gravity,
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std::array<double,3> velocity,
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const
double
feature_min_depth,
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const
double
feature_max_depth,
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const
double
relative_distance_from_center)
const
override
final
;
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private
:
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// uniform raw velocity submodule parameters
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double
min_depth
;
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double
max_depth
;
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std::array<double,3>
velocity
;
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Operations
operation
;
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};
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}
// namespace Velocity
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}
// namespace PlumeModels
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}
// namespace Features
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}
// namespace WorldBuilder
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#endif
WorldBuilder::Features::PlumeModels::Velocity::UniformRaw::min_depth
double min_depth
Definition:
uniform_raw.h:87
WorldBuilder::Point< 3 >
WorldBuilder::Features::PlumeModels::Velocity::Interface
Definition:
interface.h:47
WorldBuilder::Features::PlumeModels::Velocity::UniformRaw::velocity
std::array< double, 3 > velocity
Definition:
uniform_raw.h:89
WorldBuilder::Objects::NaturalCoordinate
Definition:
natural_coordinate.h:34
WorldBuilder::Features::PlumeModels::Velocity::UniformRaw::max_depth
double max_depth
Definition:
uniform_raw.h:88
surface.h
feature_utilities.h
WorldBuilder::Features::PlumeModels::Velocity::UniformRaw::operation
Operations operation
Definition:
uniform_raw.h:90
WorldBuilder
Definition:
cartesian.cc:24
WorldBuilder::Parameters
Definition:
parameters.h:78
WorldBuilder::World
Definition:
world.h:41
WorldBuilder::Features::PlumeModels::Velocity::UniformRaw
Definition:
uniform_raw.h:46
interface.h
WorldBuilder::Features::FeatureUtilities::Operations
Operations
Definition:
feature_utilities.h:35
include
world_builder
features
plume_models
velocity
uniform_raw.h
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