17 #ifndef HEADER_SUPERTUX_OBJECT_BICYCLE_PLATFORM_HPP 18 #define HEADER_SUPERTUX_OBJECT_BICYCLE_PLATFORM_HPP 20 #include "object/path_walker.hpp" 21 #include "object/moving_sprite.hpp" 33 virtual void update(
float dt_sec)
override;
36 virtual void on_flip(
float height)
override;
44 std::set<GameObject*> m_contacts;
63 virtual void update(
float dt_sec)
override;
64 virtual void on_flip(
float height)
override;
66 static std::string class_name() {
return "bicycle-platform"; }
67 virtual std::string get_class_name()
const override {
return class_name(); }
68 static std::string display_name() {
return _(
"Bicycle Platform"); }
74 virtual void after_editor_set()
override;
81 float m_angular_speed;
83 float m_momentum_change_rate;
85 std::vector<BicyclePlatformChild*> m_children;
86 std::unique_ptr<PathWalker> m_walker;
Definition: object_settings.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: moving_sprite.cpp:99
virtual GameObjectClasses get_class_types() const
List notable classes in inheritance hierarchy of class.
Definition: game_object.cpp:113
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44