supertux
Public Member Functions | List of all members
ObjectSettings Class Referencefinal

Public Member Functions

 ObjectSettings (const std::string &name)
 
 ObjectSettings (ObjectSettings &&)=default
 
const std::string & get_name () const
 
void add_bool (const std::string &text, bool *value_ptr, const std::string &key={}, const std::optional< bool > &default_value={}, unsigned int flags=0)
 
void add_float (const std::string &text, float *value_ptr, const std::string &key={}, const std::optional< float > &default_value={}, unsigned int flags=0)
 
void add_int (const std::string &text, int *value_ptr, const std::string &key={}, const std::optional< int > &default_value={}, unsigned int flags=0)
 
void add_label (const std::string &text, unsigned int flags=0)
 
void add_rectf (const std::string &text, Rectf *value_ptr, const std::string &key={}, unsigned int flags=0)
 
void add_worldmap_direction (const std::string &text, worldmap::Direction *value_ptr, std::optional< worldmap::Direction > default_value={}, const std::string &key={}, unsigned int flags=0)
 
void add_direction (const std::string &text, Direction *value_ptr, std::vector< Direction > possible_directions={}, const std::string &key={}, unsigned int flags=0)
 
void add_walk_mode (const std::string &text, WalkMode *value_ptr, const std::optional< WalkMode > &default_value={}, const std::string &key={}, unsigned int flags=0)
 
void add_objects (const std::string &text, std::vector< std::unique_ptr< GameObject >> *value_ptr, uint8_t get_objects_param=0, const std::function< void(std::unique_ptr< GameObject >)> &add_object_func={}, const std::string &key={}, unsigned int flags=0)
 
void add_color (const std::string &text, Color *value_ptr, const std::string &key={}, const std::optional< Color > &default_value={}, unsigned int flags=0)
 
void add_rgba (const std::string &text, Color *value_ptr, const std::string &key={}, const std::optional< Color > &default_value={}, unsigned int flags=0)
 
void add_rgb (const std::string &text, Color *value_ptr, const std::string &key={}, const std::optional< Color > &default_value={}, unsigned int flags=0)
 
void add_remove ()
 
void add_script (const std::string &text, std::string *value_ptr, const std::string &key={}, unsigned int flags=0)
 
void add_text (const std::string &text, std::string *value_ptr, const std::string &key={}, const std::optional< std::string > &default_value={}, unsigned int flags=0)
 
void add_translatable_text (const std::string &text, std::string *value_ptr, const std::string &key={}, const std::optional< std::string > &default_value={}, unsigned int flags=0)
 
void add_multiline_text (const std::string &text, std::string *value_ptr, const std::string &key={}, const std::optional< std::string > &default_value={}, unsigned int flags=0)
 
void add_multiline_translatable_text (const std::string &text, std::string *value_ptr, const std::string &key={}, const std::optional< std::string > &default_value={}, unsigned int flags=0)
 
void add_string_select (const std::string &text, int *value_ptr, const std::vector< std::string > &select, const std::optional< int > &default_value={}, const std::string &key={}, unsigned int flags=0)
 
void add_enum (const std::string &text, int *value_ptr, const std::vector< std::string > &labels, const std::vector< std::string > &symbols, const std::optional< int > &default_value={}, const std::string &key={}, unsigned int flags=0)
 
void add_sprite (const std::string &text, std::string *value_ptr, const std::string &key={}, std::optional< std::string > default_value={}, unsigned int flags=0)
 
void add_surface (const std::string &text, std::string *value_ptr, const std::string &key={}, std::optional< std::string > default_value={}, unsigned int flags=0)
 
void add_sound (const std::string &text, std::string *value_ptr, const std::string &key={}, std::optional< std::string > default_value={}, unsigned int flags=0)
 
void add_music (const std::string &text, std::string *value_ptr, const std::string &key={}, std::optional< std::string > default_value={}, unsigned int flags=0)
 
void add_worldmap (const std::string &text, std::string *value_ptr, const std::string &key={}, unsigned int flags=0)
 
void add_level (const std::string &text, std::string *value_ptr, const std::string &basedir, const std::string &key={}, unsigned int flags=0)
 
void add_tiles (const std::string &text, TileMap *value_ptr, const std::string &key={}, unsigned int flags=0)
 
void add_path (const std::string &text, Path *path, const std::string &key={}, unsigned int flags=0)
 
void add_path_ref (const std::string &text, PathObject &target, const std::string &path_ref, const std::string &key={}, unsigned int flags=0)
 
void add_file (const std::string &text, std::string *value_ptr, const std::string &key={}, const std::optional< std::string > &default_value={}, const std::vector< std::string > &filter={}, const std::string &basedir={}, bool path_relative_to_basedir=true, unsigned int flags=0)
 
void add_sexp (const std::string &text, const std::string &key, sexp::Value &value, unsigned int flags=0)
 
void add_string_array (const std::string &text, const std::string &key, std::vector< std::string > &items)
 
void add_test_from_here ()
 
void add_particle_editor ()
 
void add_path_handle (const std::string &text, PathWalker::Handle &handle, const std::string &key={}, unsigned int flags=0)
 
void add_list (const std::string &text, const std::string &key, const std::vector< std::string > &items, std::string *value_ptr)
 
void add_button (const std::string &text, const std::function< void()> &callback)
 
const std::vector< std::unique_ptr< BaseObjectOption > > & get_options () const
 
void reorder (const std::vector< std::string > &order)
 Reorder the options in the given order, this is a hack to get saving identical to the other editor.
 
void remove (const std::string &key)
 Remove an option from the list, this is a hack.
 

The documentation for this class was generated from the following files: