supertux
src
badguy
boss.hpp
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// SuperTux
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// Copyright (C) 2024 Daniel Ward <weluvgoatz@gmail.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef HEADER_SUPERTUX_BADGUY_BOSS_HPP
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#define HEADER_SUPERTUX_BADGUY_BOSS_HPP
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#include "badguy/badguy.hpp"
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// This is a class for our (currently two) bosses, but can apply to future ones also.
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// Includes information on lives, HUD, pinch mode activation, and death behavior.
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class
Boss
:
public
BadGuy
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{
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public
:
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Boss
(
const
ReaderMapping
& mapping,
const
std::string& sprite_name,
int
layer = LAYER_OBJECTS);
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virtual
void
boss_update(
float
dt_sec);
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virtual
void
draw
(
DrawingContext
& context)
override
;
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void
draw_hit_points(
DrawingContext
& context);
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virtual
ObjectSettings
get_settings()
override
;
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virtual
GameObjectClasses
get_class_types
()
const override
{
return
BadGuy::get_class_types
().add(
typeid
(
Boss
)); }
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virtual
bool
is_flammable
()
const override
{
return
false
; }
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virtual
bool
is_freezable()
const override
{
return
false
; }
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protected
:
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int
m_lives;
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int
m_pinch_lives;
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SurfacePtr m_hud_head;
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std::string m_hud_icon;
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bool
m_pinch_mode;
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std::string m_pinch_activation_script;
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private
:
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Boss
(
const
Boss
&) =
delete
;
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Boss
& operator=(
const
Boss
&) =
delete
;
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};
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#endif
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/* EOF */
BadGuy
Base class for moving sprites that can hurt the Player.
Definition:
badguy.hpp:38
BadGuy::get_class_types
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition:
badguy.hpp:71
Boss::get_class_types
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition:
boss.hpp:33
ObjectSettings
Definition:
object_settings.hpp:39
GameObjectClasses
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition:
game_object.hpp:57
Boss::draw
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition:
boss.cpp:58
Boss
Definition:
boss.hpp:25
ReaderMapping
Definition:
reader_mapping.hpp:32
DrawingContext
This class provides functions for drawing things on screen.
Definition:
drawing_context.hpp:42
Boss::is_flammable
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition:
boss.hpp:35
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