supertux
circleplatform.hpp
1 // Copyright (C) 2020 Daniel Ward <weluvgoatz@gmail.com>
2 //
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, either version 3 of the License, or
6 // (at your option) any later version.
7 //
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU General Public License for more details.
12 //
13 // You should have received a copy of the GNU General Public License
14 // along with this program. If not, see <http://www.gnu.org/licenses/>.
15 
16 #ifndef HEADER_SUPERTUX_OBJECT_CIRCLEPLATFORM_HPP
17 #define HEADER_SUPERTUX_OBJECT_CIRCLEPLATFORM_HPP
18 
19 #include "object/moving_sprite.hpp"
20 #include "supertux/timer.hpp"
21 
23 {
24 public:
25  CirclePlatform(const ReaderMapping& reader);
26 
27  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
28  virtual ObjectSettings get_settings() override;
29  virtual void update(float dt_sec) override;
30  virtual void on_flip(float height) override;
31  virtual void draw(DrawingContext& context) override;
32 
33  static std::string class_name() { return "circleplatform"; }
34  virtual std::string get_class_name() const override { return class_name(); }
35  static std::string display_name() { return _("Circular Platform"); }
36  virtual std::string get_display_name() const override { return display_name(); }
37  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(CirclePlatform)); }
38 
39 private:
40  virtual void initialize();
41 
42 protected:
43  Vector start_position;
44  float angle;
45  float radius;
46  float speed;
47 
48  Timer timer;
49  float time;
50 
51  SurfacePtr m_radius_indicator;
52 
53 private:
54  CirclePlatform(const CirclePlatform&) = delete;
55  CirclePlatform& operator=(const CirclePlatform&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: circleplatform.cpp:85
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: circleplatform.cpp:67
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: circleplatform.cpp:93
Definition: object_settings.hpp:39
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: circleplatform.cpp:47
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: circleplatform.hpp:37
Definition: circleplatform.hpp:22
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: circleplatform.hpp:36
This class collects data about a collision.
Definition: collision_hit.hpp:44