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This is the complete list of members for Boss, including all inherited members.
activate() | BadGuy | protectedvirtual |
active_update(float dt_sec) | BadGuy | protectedvirtual |
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
add_wind_velocity(const Vector &velocity, const Vector &end_speed) | BadGuy | virtual |
after_editor_set() override (defined in BadGuy) | BadGuy | virtual |
always_active() const (defined in BadGuy) | BadGuy | inlinevirtual |
BadGuy(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
BadGuy(const Vector &pos, Direction direction, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
BadGuy(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
BadGuy(const ReaderMapping &reader, const std::string &sprite_name, Direction default_direction, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
Boss(const ReaderMapping &mapping, const std::string &sprite_name, int layer=LAYER_OBJECTS) (defined in Boss) | Boss | |
boss_update(float dt_sec) (defined in Boss) | Boss | virtual |
can_be_affected_by_wind() const | BadGuy | virtual |
can_break() const | BadGuy | inlinevirtual |
change_sprite(const std::string &new_sprite_name) (defined in MovingSprite) | MovingSprite | |
check_state() (defined in GameObject) | GameObject | virtual |
check_state_timer() (defined in BadGuy) | BadGuy | inlineprotected |
class_name() (defined in BadGuy) | BadGuy | inlinestatic |
collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
collision(GameObject &other, const CollisionHit &hit) override | BadGuy | virtual |
collision_badguy(BadGuy &other, const CollisionHit &hit) | BadGuy | protectedvirtual |
collision_bullet(Bullet &bullet, const CollisionHit &hit) | BadGuy | protectedvirtual |
collision_player(Player &player, const CollisionHit &hit) | BadGuy | protectedvirtual |
collision_solid(const CollisionHit &hit) override | BadGuy | protectedvirtual |
collision_squished(GameObject &object) | BadGuy | protectedvirtual |
collision_tile(uint32_t tile_attributes) override | BadGuy | virtual |
deactivate() | BadGuy | protectedvirtual |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in BadGuy) | BadGuy | inlinestatic |
draw(DrawingContext &context) override | Boss | virtual |
draw_hit_points(DrawingContext &context) (defined in Boss) | Boss | |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() override | MovingObject | virtual |
editor_update() | GameObject | inlinevirtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
extinguish() | BadGuy | virtual |
finish_construction() | GameObject | inlinevirtual |
freeze() | BadGuy | virtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
GameObjectComponent() (defined in GameObjectComponent) | GameObjectComponent | inline |
get_action() const | MovingSprite | |
get_allowed_directions() const | BadGuy | protectedvirtual |
get_bbox() const (defined in MovingObject) | MovingObject | inline |
get_class_name() const override (defined in BadGuy) | BadGuy | inlinevirtual |
get_class_types() const override | Boss | inlinevirtual |
get_collision_object() (defined in MovingObject) | MovingObject | inline |
get_collision_object() const (defined in MovingObject) | MovingObject | inline |
get_component() (defined in GameObject) | GameObject | inline |
get_default_sprite_name() const (defined in MovingSprite) | MovingSprite | inlinevirtual |
get_display_name() const override | BadGuy | inlinevirtual |
get_exposed_class_name() const override (defined in BadGuy) | BadGuy | inlinevirtual |
get_floor_normal() const | BadGuy | protected |
get_group() const (defined in MovingObject) | MovingObject | inline |
get_height() const | MovingObject | |
get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
get_latest_version() const | GameObject | |
get_layer() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
get_movement() const (defined in MovingObject) | MovingObject | inline |
get_name() const | GameObject | |
get_nearest_player() const | BadGuy | protected |
get_overlay_size() const (defined in BadGuy) | BadGuy | inlinevirtual |
get_owner() const (defined in Portable) | Portable | inlinevirtual |
get_parent() const (defined in GameObject) | GameObject | inline |
get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
get_patches() const | GameObject | virtual |
get_physic() (defined in BadGuy) | BadGuy | inline |
get_pos() const (defined in MovingObject) | MovingObject | inline |
get_settings() override (defined in Boss) | Boss | virtual |
get_sprite() const | MovingSprite | inline |
get_sprite_name() const (defined in MovingSprite) | MovingSprite | inline |
get_start_position() const (defined in BadGuy) | BadGuy | inline |
get_state() const (defined in BadGuy) | BadGuy | inlineprotected |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_water_sprite() const | BadGuy | inlinevirtual |
get_width() const | MovingObject | |
get_x() const | MovingObject | |
get_y() const | MovingObject | |
grab(MovingObject &object, const Vector &pos, Direction dir) override | BadGuy | virtual |
has_found_sprite() const (defined in MovingSprite) | MovingSprite | inline |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
ignite() | BadGuy | virtual |
inactive_update(float dt_sec) | BadGuy | protectedvirtual |
INITIAL enum value (defined in GameObject) | GameObject | protected |
initialize() | BadGuy | protectedvirtual |
is_active() const | BadGuy | protected |
is_flammable() const override | Boss | inlinevirtual |
is_freezable() const override (defined in Boss) | Boss | inlinevirtual |
is_frozen() const (defined in BadGuy) | BadGuy | |
is_grabbed() const (defined in Portable) | Portable | inlinevirtual |
is_hampering() const | Portable | inlinevirtual |
is_hurtable() const | BadGuy | inlinevirtual |
is_ignited() const | BadGuy | |
is_in_water() const (defined in BadGuy) | BadGuy | |
is_offscreen() const | BadGuy | protected |
is_portable() const override (defined in BadGuy) | BadGuy | virtual |
is_saveable() const | GameObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_snipable() const | BadGuy | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
kill_fall() | BadGuy | virtual |
kill_squished(GameObject &object) (defined in BadGuy) | BadGuy | protected |
listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
m_col (defined in MovingObject) | MovingObject | protected |
m_countMe | BadGuy | |
m_dead_script | BadGuy | protected |
m_default_sprite_name | MovingSprite | protected |
m_dir | BadGuy | protected |
m_fade_helpers | GameObject | protected |
m_flip (defined in MovingSprite) | MovingSprite | protected |
m_freezesprite (defined in BadGuy) | BadGuy | protected |
m_frozen (defined in BadGuy) | BadGuy | protected |
m_glowing (defined in BadGuy) | BadGuy | protected |
m_hud_head (defined in Boss) | Boss | protected |
m_hud_icon (defined in Boss) | Boss | protected |
m_ignited | BadGuy | protected |
m_in_water (defined in BadGuy) | BadGuy | protected |
m_is_initialized | BadGuy | protected |
m_layer | MovingSprite | protected |
m_lightsprite (defined in BadGuy) | BadGuy | protected |
m_lives (defined in Boss) | Boss | protected |
m_melting_time (defined in BadGuy) | BadGuy | protected |
m_name | GameObject | protected |
m_owner (defined in Portable) | Portable | protected |
m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
m_physic (defined in BadGuy) | BadGuy | protected |
m_pinch_activation_script (defined in Boss) | Boss | protected |
m_pinch_lives (defined in Boss) | Boss | protected |
m_pinch_mode (defined in Boss) | Boss | protected |
m_sprite (defined in MovingSprite) | MovingSprite | protected |
m_sprite_name (defined in MovingSprite) | MovingSprite | protected |
m_start_dir | BadGuy | protected |
m_start_position (defined in BadGuy) | BadGuy | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
m_unfreeze_timer (defined in BadGuy) | BadGuy | protected |
m_water_affected (defined in BadGuy) | BadGuy | protected |
matches_sprite(const std::string &sprite_file) const (defined in MovingSprite) | MovingSprite | |
might_fall(int height=1) const | BadGuy | protected |
move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
move(float x, float y) | MovingObject | |
move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
MovingObject() (defined in MovingObject) | MovingObject | |
MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
on_flip(float height) override | BadGuy | protectedvirtual |
on_ground() const | BadGuy | protected |
on_type_change(int old_type) override | MovingSprite | virtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
play_looping_sounds() | GameObject | inlinevirtual |
Portable() (defined in Portable) | Portable | inline |
register_class(ssq::VM &vm) (defined in BadGuy) | BadGuy | static |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
run_dead_script() | BadGuy | virtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() | GameObject | virtual |
set_action(const std::string &name) | MovingSprite | |
set_action(const std::string &name, int loops) | MovingSprite | |
set_action(const std::string &name, const Direction &dir, int loops=-1) | MovingSprite | |
set_action(const Direction &dir, const std::string &name, int loops=-1) | MovingSprite | |
set_action(const Direction &dir, int loops=-1) | MovingSprite | |
set_action(const std::string &action, int loops, AnchorPoint anchorPoint) | MovingSprite | |
set_action_centered(const std::string &action, int loops=-1) | MovingSprite | |
set_action_loops(const std::string &name, int loops) | MovingSprite | |
set_colgroup_active(CollisionGroup group) | BadGuy | protected |
set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
set_pos(float x, float y) | MovingObject | |
set_start_position(const Vector &vec) (defined in BadGuy) | BadGuy | inline |
set_state(State state) (defined in BadGuy) | BadGuy | protected |
spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite) | MovingSprite | |
State enum name (defined in BadGuy) | BadGuy | protected |
STATE_ACTIVE enum value (defined in BadGuy) | BadGuy | protected |
STATE_BURNING enum value (defined in BadGuy) | BadGuy | protected |
STATE_FALLING enum value (defined in BadGuy) | BadGuy | protected |
STATE_GEAR enum value (defined in BadGuy) | BadGuy | protected |
STATE_GROUND_MELTING enum value (defined in BadGuy) | BadGuy | protected |
STATE_INACTIVE enum value (defined in BadGuy) | BadGuy | protected |
STATE_INIT enum value (defined in BadGuy) | BadGuy | protected |
STATE_INSIDE_MELTING enum value (defined in BadGuy) | BadGuy | protected |
STATE_MELTING enum value (defined in BadGuy) | BadGuy | protected |
STATE_SQUISHED enum value (defined in BadGuy) | BadGuy | protected |
stop_looping_sounds() | GameObject | inlinevirtual |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
unfreeze(bool melt=true) | BadGuy | virtual |
ungrab(MovingObject &object, Direction dir) override (defined in BadGuy) | BadGuy | virtual |
update(float dt_sec) override | BadGuy | virtual |
update_hitbox() | MovingSprite | protectedvirtual |
update_on_ground_flag(const CollisionHit &hit) | BadGuy | protected |
update_version() (defined in GameObject) | GameObject | virtual |
~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~GameObjectComponent() (defined in GameObjectComponent) | GameObjectComponent | inlinevirtual |
~MovingObject() override (defined in MovingObject) | MovingObject | |
~Portable() override (defined in Portable) | Portable | inline |