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virtual void | collision_solid (const CollisionHit &)=0 |
| this function is called when the object collided with something solid
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virtual bool | collides (GameObject &, const CollisionHit &) const =0 |
| when 2 objects collided, we will first call the collision functions of both objects that can decide on how to react to the collision. More...
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virtual HitResponse | collision (GameObject &other, const CollisionHit &hit)=0 |
| this function is called when the object collided with any other object
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virtual void | collision_tile (uint32_t)=0 |
| called when tiles with special attributes have been touched
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virtual bool | listener_is_valid () const =0 |
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◆ collides()
The documentation for this class was generated from the following file: