supertux
|
This is the complete list of members for HeavyCoin, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
after_editor_set() override (defined in HeavyCoin) | HeavyCoin | virtual |
change_sprite(const std::string &new_sprite_name) (defined in MovingSprite) | MovingSprite | |
check_state() override (defined in Coin) | Coin | virtual |
check_state() const (defined in PathObject) | PathObject | protected |
class_name() (defined in HeavyCoin) | HeavyCoin | inlinestatic |
Coin(const Vector &pos, bool count_stats=true, const std::string &sprite_path="images/objects/coin/coin.sprite") (defined in Coin) | Coin | |
Coin(const ReaderMapping &reader, bool count_stats=true) (defined in Coin) | Coin | |
collect() (defined in Coin) | Coin | |
collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
collision(GameObject &other, const CollisionHit &hit) override | Coin | virtual |
collision_solid(const CollisionHit &hit) override | HeavyCoin | virtual |
collision_tile(uint32_t) override | MovingObject | inlinevirtual |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
display_name() (defined in HeavyCoin) | HeavyCoin | inlinestatic |
draw(DrawingContext &context) override | MovingSprite | virtual |
editor_clone_path(PathGameObject *path_object) (defined in PathObject) | PathObject | |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() override | MovingObject | virtual |
editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject) | PathObject | |
editor_update() override | Coin | virtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
finish_construction() override | Coin | virtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_action() const | MovingSprite | |
get_bbox() const (defined in MovingObject) | MovingObject | inline |
get_class_name() const override (defined in HeavyCoin) | HeavyCoin | inlinevirtual |
get_class_types() const override | HeavyCoin | inlinevirtual |
get_collision_object() (defined in MovingObject) | MovingObject | inline |
get_collision_object() const (defined in MovingObject) | MovingObject | inline |
get_component() (defined in GameObject) | GameObject | inline |
get_default_sprite_name() const override (defined in Coin) | Coin | virtual |
get_display_name() const override | HeavyCoin | inlinevirtual |
get_exposed_class_name() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
get_group() const (defined in MovingObject) | MovingObject | inline |
get_height() const | MovingObject | |
get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
get_latest_version() const | GameObject | |
get_layer() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
get_movement() const (defined in MovingObject) | MovingObject | inline |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
get_patches() const | GameObject | virtual |
get_path() const (defined in PathObject) | PathObject | |
get_path_gameobject() const (defined in PathObject) | PathObject | |
get_path_ref() const (defined in PathObject) | PathObject | |
get_pos() const (defined in MovingObject) | MovingObject | inline |
get_settings() override (defined in HeavyCoin) | HeavyCoin | virtual |
get_sprite() const | MovingSprite | inline |
get_sprite_name() const (defined in MovingSprite) | MovingSprite | inline |
get_type() const | GameObject | |
get_types() const override | Coin | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_walker() const (defined in PathObject) | PathObject | inline |
get_width() const | MovingObject | |
get_x() const | MovingObject | |
get_y() const | MovingObject | |
goto_node(int node_idx) | PathObject | |
has_found_sprite() const (defined in MovingSprite) | MovingSprite | inline |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
HeavyCoin(const Vector &pos, const Vector &init_velocity, bool count_stats=true, const std::string &sprite_path="images/objects/coin/coin.sprite") (defined in HeavyCoin) | HeavyCoin | |
HeavyCoin(const ReaderMapping &reader, bool count_stats=true) (defined in HeavyCoin) | HeavyCoin | |
init_path(const ReaderMapping &mapping, bool running_default) | PathObject | |
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject) | PathObject | |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_saveable() const | GameObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
m_col (defined in MovingObject) | MovingObject | protected |
m_default_sprite_name | MovingSprite | protected |
m_fade_helpers | GameObject | protected |
m_flip (defined in MovingSprite) | MovingSprite | protected |
m_layer | MovingSprite | protected |
m_name | GameObject | protected |
m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
m_path_handle (defined in PathObject) | PathObject | protected |
m_sprite (defined in MovingSprite) | MovingSprite | protected |
m_sprite_name (defined in MovingSprite) | MovingSprite | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
matches_sprite(const std::string &sprite_file) const (defined in MovingSprite) | MovingSprite | |
move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
move(float x, float y) | MovingObject | |
move_to(const Vector &pos) override (defined in Coin) | Coin | virtual |
MovingObject() (defined in MovingObject) | MovingObject | |
MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
on_flip(float height) override | HeavyCoin | virtual |
on_flip() (defined in PathObject) | PathObject | protected |
on_type_change(int old_type) override | MovingSprite | virtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
PathObject() (defined in PathObject) | PathObject | |
play_looping_sounds() | GameObject | inlinevirtual |
register_class(ssq::VM &vm) (defined in MovingSprite) | MovingSprite | static |
register_members(ssq::Class &cls) (defined in PathObject) | PathObject | protectedstatic |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() override | Coin | virtual |
save_state() const (defined in PathObject) | PathObject | protected |
set_action(const std::string &name) | MovingSprite | |
set_action(const std::string &name, int loops) | MovingSprite | |
set_action(const std::string &name, const Direction &dir, int loops=-1) | MovingSprite | |
set_action(const Direction &dir, const std::string &name, int loops=-1) | MovingSprite | |
set_action(const Direction &dir, int loops=-1) | MovingSprite | |
set_action(const std::string &action, int loops, AnchorPoint anchorPoint) | MovingSprite | |
set_action_centered(const std::string &action, int loops=-1) | MovingSprite | |
set_action_loops(const std::string &name, int loops) | MovingSprite | |
set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_node(int node_idx) | PathObject | |
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
set_pos(float x, float y) | MovingObject | |
spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite) | MovingSprite | |
start_moving() | PathObject | |
stop_looping_sounds() | GameObject | inlinevirtual |
stop_moving() | PathObject | |
track_state() const | GameObject | inlinevirtual |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | HeavyCoin | virtual |
update_hitbox() | MovingSprite | protectedvirtual |
update_version() (defined in GameObject) | GameObject | virtual |
~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~MovingObject() override (defined in MovingObject) | MovingObject | |
~PathObject() (defined in PathObject) | PathObject | virtual |