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| LayerIcon (GameObject *layer) |
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virtual void | draw (DrawingContext &context, const Vector &pos) override |
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virtual void | draw (DrawingContext &context, const Vector &pos, int pixels_shown) override |
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int | get_zpos () const |
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bool | is_valid () const |
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GameObject * | get_layer () const |
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bool | is_tilemap () const |
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| ObjectIcon (const std::string &name, const std::string &icon) |
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| ObjectIcon (const ReaderMapping &reader) |
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const std::string & | get_object_class () const |
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| ObjectIcon (const ObjectIcon &)=default |
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ObjectIcon & | operator= (const ObjectIcon &)=default |
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The documentation for this class was generated from the following files: