supertux
layer_icon.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
18 #define HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
19 
20 #include "editor/object_icon.hpp"
21 #include "math/fwd.hpp"
22 
23 class GameObject;
24 
25 class LayerIcon : public ObjectIcon
26 {
27 public:
28  LayerIcon(GameObject* layer);
29  ~LayerIcon() override {}
30 
31  virtual void draw(DrawingContext& context, const Vector& pos) override;
32  virtual void draw(DrawingContext& context, const Vector& pos, int pixels_shown) override;
33 
34  int get_zpos() const;
35  bool is_valid() const;
36 
37  GameObject* get_layer() const { return m_layer; }
38  bool is_tilemap() const;
39 
40 private:
41  GameObject* m_layer;
42  SurfacePtr m_selection;
43 
44 private:
45  LayerIcon(const LayerIcon&) = delete;
46  LayerIcon& operator=(const LayerIcon&) = delete;
47 };
48 
49 #endif
50 
51 /* EOF */
Definition: object_icon.hpp:28
Definition: layer_icon.hpp:25
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42