supertux
src
editor
layer_icon.hpp
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// SuperTux
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// Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
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#define HEADER_SUPERTUX_EDITOR_LAYER_ICON_HPP
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#include "editor/object_icon.hpp"
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#include "math/fwd.hpp"
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class
GameObject
;
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class
LayerIcon
:
public
ObjectIcon
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{
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public
:
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LayerIcon
(
GameObject
* layer);
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~
LayerIcon
()
override
{}
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virtual
void
draw(
DrawingContext
& context,
const
Vector& pos)
override
;
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virtual
void
draw(
DrawingContext
& context,
const
Vector& pos,
int
pixels_shown)
override
;
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int
get_zpos()
const
;
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bool
is_valid()
const
;
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GameObject
* get_layer()
const
{
return
m_layer; }
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bool
is_tilemap()
const
;
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private
:
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GameObject
* m_layer;
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SurfacePtr m_selection;
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private
:
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LayerIcon
(
const
LayerIcon
&) =
delete
;
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LayerIcon
& operator=(
const
LayerIcon
&) =
delete
;
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};
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#endif
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/* EOF */
ObjectIcon
Definition:
object_icon.hpp:28
LayerIcon
Definition:
layer_icon.hpp:25
GameObject
This class is responsible for: Updating and drawing the object.
Definition:
game_object.hpp:83
DrawingContext
This class provides functions for drawing things on screen.
Definition:
drawing_context.hpp:42
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