supertux
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Screen that welcomes the player to a level. More...
#include <levelintro.hpp>
Public Member Functions | |
LevelIntro (const Level &level, const Statistics *best_level_statistics, const PlayerStatus &player_status) | |
virtual void | setup () override |
gets called before this screen gets activated (which is at least once before the first draw or update call | |
virtual void | draw (Compositor &compositor) override |
gets called once per frame. More... | |
virtual void | update (float dt_sec, const Controller &controller) override |
gets called for once (per logical) frame. More... | |
virtual IntegrationStatus | get_status () const override |
Gives details about what the user is doing right now. More... | |
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virtual void | leave () |
gets called when the current screen is temporarily suspended | |
Screen that welcomes the player to a level.
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overridevirtual |
gets called once per frame.
The screen should draw itself in this function. State changes should not be done in this function, but rather in update
Implements Screen.
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overridevirtual |
Gives details about what the user is doing right now.
Implements Screen.
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overridevirtual |
gets called for once (per logical) frame.
Screens should do their state updates and logic here
Implements Screen.