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This is the complete list of members for Player, including all inherited members.
activate() | Player | |
add_bonus(const std::string &bonus) | Player | |
add_bonus(BonusType type, bool animate=false) | Player | |
add_coins(int count) | Player | |
add_collected_key(Key *key) (defined in Player) | Player | |
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
add_velocity(const Vector &velocity) | Player | |
add_velocity(const Vector &velocity, const Vector &end_speed) | Player | |
adjust_height(float new_height, float bottom_offset=0) | Player | |
after_editor_set() (defined in GameObject) | GameObject | virtual |
bonus_to_string() const (defined in Player) | Player | |
bounce(BadGuy &badguy) (defined in Player) | Player | |
check_state() (defined in GameObject) | GameObject | virtual |
class_name() (defined in MovingObject) | MovingObject | inlinestatic |
collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
collision(GameObject &other, const CollisionHit &hit) override | Player | virtual |
collision_solid(const CollisionHit &hit) override | Player | virtual |
collision_tile(uint32_t tile_attributes) override | Player | virtual |
deactivate() | Player | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
do_backflip() | Player | |
do_cheer() | Player | |
do_duck() | Player | |
do_jump(float yspeed) | Player | |
do_scripting_controller(const std::string &control, bool pressed) | Player | |
do_standup() | Player | |
do_standup(bool force_standup) | Player | |
draw(DrawingContext &context) override | Player | virtual |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() override | MovingObject | virtual |
editor_update() | GameObject | inlinevirtual |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
FALLING enum value (defined in Player) | Player | |
FallMode enum name (defined in Player) | Player | |
finish_construction() | GameObject | inlinevirtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_action() const | Player | |
get_bbox() const (defined in MovingObject) | MovingObject | inline |
get_bonus() const (defined in Player) | Player | |
get_class_name() const override (defined in MovingObject) | MovingObject | inlinevirtual |
get_class_types() const override | Player | inlinevirtual |
get_coins() const | Player | |
get_collected_keys() const (defined in Player) | Player | inline |
get_collision_object() (defined in MovingObject) | MovingObject | inline |
get_collision_object() const (defined in MovingObject) | MovingObject | inline |
get_component() (defined in GameObject) | GameObject | inline |
get_controller() const (defined in Player) | Player | inline |
get_display_name() const | GameObject | inlinevirtual |
get_ending_direction() const (defined in Player) | Player | inline |
get_exposed_class_name() const override (defined in Player) | Player | inlinevirtual |
get_ghost_mode() const | Player | |
get_grabbed_object() const (defined in Player) | Player | inline |
get_group() const (defined in MovingObject) | MovingObject | inline |
get_height() const | MovingObject | |
get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
get_id() const (defined in Player) | Player | inline |
get_input_held(const std::string &input) | Player | |
get_input_pressed(const std::string &input) | Player | |
get_input_released(const std::string &input) | Player | |
get_latest_version() const | GameObject | |
get_layer() const override (defined in Player) | Player | inlinevirtual |
get_movement() const (defined in MovingObject) | MovingObject | inline |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
get_patches() const | GameObject | virtual |
get_physic() (defined in Player) | Player | inline |
get_player_color(int id) (defined in Player) | Player | static |
get_pos() const (defined in MovingObject) | MovingObject | inline |
get_settings() override (defined in MovingObject) | MovingObject | virtual |
get_speedlimit() const (defined in Player) | Player | |
get_status() const (defined in Player) | Player | inline |
get_swimming_angle() const (defined in Player) | Player | inline |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_velocity() const | Player | |
get_velocity_x() const | Player | |
get_velocity_y() const | Player | |
get_version() const | GameObject | |
get_visible() const | Player | |
get_width() const | MovingObject | |
get_x() const | MovingObject | |
get_y() const | MovingObject | |
has_grabbed(const std::string &name) const | Player | |
has_object_manager_priority() const override | Player | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_big() const (defined in Player) | Player | inline |
is_dead() const (defined in Player) | Player | inline |
is_dying() const (defined in Player) | Player | inline |
is_invincible() const (defined in Player) | Player | inline |
is_saveable() const override | Player | inlinevirtual |
is_singleton() const override | Player | inlinevirtual |
is_skidding() const (defined in Player) | Player | inline |
is_sliding() const (defined in Player) | Player | inline |
is_stone() const (defined in Player) | Player | inline |
is_swimboosting() const (defined in Player) | Player | inline |
is_swimming() const (defined in Player) | Player | inline |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
is_water_jumping() const (defined in Player) | Player | inline |
is_winning() const (defined in Player) | Player | inline |
JUMPING enum value (defined in Player) | Player | |
kick() | Player | |
kill(bool completely) | Player | |
listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
m_col (defined in MovingObject) | MovingObject | protected |
m_dir (defined in Player) | Player | |
m_does_buttjump (defined in Player) | Player | |
m_dying_timer (defined in Player) | Player | |
m_fade_helpers | GameObject | protected |
m_fall_mode (defined in Player) | Player | |
m_invincible_timer (defined in Player) | Player | |
m_last_ground_y (defined in Player) | Player | |
m_name | GameObject | protected |
m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
make_invincible() | Player | |
make_temporarily_safe(float safe_time) (defined in Player) | Player | |
move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
move(float x, float y) | MovingObject | |
move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
move_to_sector(Sector &other) | Player | |
MovingObject() (defined in MovingObject) | MovingObject | |
MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
multiplayer_prepare_spawn() (defined in Player) | Player | |
on_flip(float height) override | Player | virtual |
on_ground() const (defined in Player) | Player | |
ON_GROUND enum value (defined in Player) | Player | |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
override_velocity() (defined in Player) | Player | inline |
parse_type(const ReaderMapping &reader) | GameObject | protected |
peeking_direction_x() const (defined in Player) | Player | inline |
peeking_direction_y() const (defined in Player) | Player | inline |
play_looping_sounds() | GameObject | inlinevirtual |
Player(PlayerStatus &player_status, const std::string &name, int player_id) (defined in Player) | Player | |
position_grabbed_object(bool teleport=false) (defined in Player) | Player | |
register_class(ssq::VM &vm) (defined in Player) | Player | static |
remove_collected_key(Key *key) (defined in Player) | Player | |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() override | Player | virtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() | GameObject | virtual |
set_bonus(const std::string &bonus) | Player | |
set_bonus(BonusType type, bool animate=false, bool increment_powerup_counter=true) | Player | |
set_controller(const Controller *controller) (defined in Player) | Player | |
set_dir(bool right) | Player | |
set_ending_direction(int direction) (defined in Player) | Player | inline |
set_ghost_mode(bool enable) | Player | |
set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
set_id(int id) (defined in Player) | Player | |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_on_ground(bool flag) (defined in Player) | Player | |
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
set_pos(const Vector &vector) override (defined in Player) | Player | virtual |
MovingObject::set_pos(float x, float y) | MovingObject | |
set_speedlimit(float newlimit) (defined in Player) | Player | |
set_velocity(float x, float y) | Player | |
set_visible(bool visible) | Player | |
set_winning() | Player | |
sideways_push(float delta) | Player | |
start_climbing(Climbable &climbable) | Player | |
stop_backflipping() (defined in Player) | Player | |
stop_climbing(Climbable &climbable) | Player | |
stop_grabbing() (defined in Player) | Player | inline |
stop_looping_sounds() | GameObject | inlinevirtual |
track_state() const override | Player | inlinevirtual |
TRAMPOLINE_JUMP enum value (defined in Player) | Player | |
trigger_sequence(const std::string &sequence_name) | Player | |
trigger_sequence(const std::string &sequence_name, const SequenceData *data) | Player | |
trigger_sequence(Sequence seq, const SequenceData *data=nullptr) | Player | |
try_grab() (defined in Player) | Player | |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float dt_sec) override | Player | virtual |
update_version() (defined in GameObject) | GameObject | virtual |
use_scripting_controller(bool enable) | Player | |
walk(float speed) | Player | |
~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~MovingObject() override (defined in MovingObject) | MovingObject | |
~Player() override (defined in Player) | Player |