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Player Member List

This is the complete list of members for Player, including all inherited members.

activate()Player
add_bonus(const std::string &bonus)Player
add_bonus(BonusType type, bool animate=false)Player
add_coins(int count)Player
add_collected_key(Key *key) (defined in Player)Player
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_velocity(const Vector &velocity)Player
add_velocity(const Vector &velocity, const Vector &end_speed)Player
adjust_height(float new_height, float bottom_offset=0)Player
after_editor_set() (defined in GameObject)GameObjectvirtual
bonus_to_string() const (defined in Player)Player
bounce(BadGuy &badguy) (defined in Player)Player
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in MovingObject)MovingObjectinlinestatic
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overridePlayervirtual
collision_solid(const CollisionHit &hit) overridePlayervirtual
collision_tile(uint32_t tile_attributes) overridePlayervirtual
deactivate()Player
del_remove_listener(ObjectRemoveListener *listener)GameObject
do_backflip()Player
do_cheer()Player
do_duck()Player
do_jump(float yspeed)Player
do_scripting_controller(const std::string &control, bool pressed)Player
do_standup()Player
do_standup(bool force_standup)Player
draw(DrawingContext &context) overridePlayervirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
FALLING enum value (defined in Player)Player
FallMode enum name (defined in Player)Player
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_action() constPlayer
get_bbox() const (defined in MovingObject)MovingObjectinline
get_bonus() const (defined in Player)Player
get_class_name() const override (defined in MovingObject)MovingObjectinlinevirtual
get_class_types() const overridePlayerinlinevirtual
get_coins() constPlayer
get_collected_keys() const (defined in Player)Playerinline
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_controller() const (defined in Player)Playerinline
get_display_name() constGameObjectinlinevirtual
get_ending_direction() const (defined in Player)Playerinline
get_exposed_class_name() const override (defined in Player)Playerinlinevirtual
get_ghost_mode() constPlayer
get_grabbed_object() const (defined in Player)Playerinline
get_group() const (defined in MovingObject)MovingObjectinline
get_height() constMovingObject
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_id() const (defined in Player)Playerinline
get_input_held(const std::string &input)Player
get_input_pressed(const std::string &input)Player
get_input_released(const std::string &input)Player
get_latest_version() constGameObject
get_layer() const override (defined in Player)Playerinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_parent_dispenser() const (defined in MovingObject)MovingObjectinline
get_patches() constGameObjectvirtual
get_physic() (defined in Player)Playerinline
get_player_color(int id) (defined in Player)Playerstatic
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in MovingObject)MovingObjectvirtual
get_speedlimit() const (defined in Player)Player
get_status() const (defined in Player)Playerinline
get_swimming_angle() const (defined in Player)Playerinline
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_velocity() constPlayer
get_velocity_x() constPlayer
get_velocity_y() constPlayer
get_version() constGameObject
get_visible() constPlayer
get_width() constMovingObject
get_x() constMovingObject
get_y() constMovingObject
has_grabbed(const std::string &name) constPlayer
has_object_manager_priority() const overridePlayerinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_big() const (defined in Player)Playerinline
is_dead() const (defined in Player)Playerinline
is_dying() const (defined in Player)Playerinline
is_invincible() const (defined in Player)Playerinline
is_saveable() const overridePlayerinlinevirtual
is_singleton() const overridePlayerinlinevirtual
is_skidding() const (defined in Player)Playerinline
is_sliding() const (defined in Player)Playerinline
is_stone() const (defined in Player)Playerinline
is_swimboosting() const (defined in Player)Playerinline
is_swimming() const (defined in Player)Playerinline
is_up_to_date() constGameObject
is_valid() constGameObjectinline
is_water_jumping() const (defined in Player)Playerinline
is_winning() const (defined in Player)Playerinline
JUMPING enum value (defined in Player)Player
kick()Player
kill(bool completely)Player
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_dir (defined in Player)Player
m_does_buttjump (defined in Player)Player
m_dying_timer (defined in Player)Player
m_fade_helpersGameObjectprotected
m_fall_mode (defined in Player)Player
m_invincible_timer (defined in Player)Player
m_last_ground_y (defined in Player)Player
m_nameGameObjectprotected
m_parent_dispenser (defined in MovingObject)MovingObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
make_invincible()Player
make_temporarily_safe(float safe_time) (defined in Player)Player
move(const Vector &dist) (defined in MovingObject)MovingObjectinlinevirtual
move(float x, float y)MovingObject
move_to(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
move_to_sector(Sector &other)Player
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
multiplayer_prepare_spawn() (defined in Player)Player
on_flip(float height) overridePlayervirtual
on_ground() const (defined in Player)Player
ON_GROUND enum value (defined in Player)Player
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
override_velocity() (defined in Player)Playerinline
parse_type(const ReaderMapping &reader)GameObjectprotected
peeking_direction_x() const (defined in Player)Playerinline
peeking_direction_y() const (defined in Player)Playerinline
play_looping_sounds()GameObjectinlinevirtual
Player(PlayerStatus &player_status, const std::string &name, int player_id) (defined in Player)Player
position_grabbed_object(bool teleport=false) (defined in Player)Player
register_class(ssq::VM &vm) (defined in Player)Playerstatic
remove_collected_key(Key *key) (defined in Player)Player
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me() overridePlayervirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_bonus(const std::string &bonus)Player
set_bonus(BonusType type, bool animate=false, bool increment_powerup_counter=true)Player
set_controller(const Controller *controller) (defined in Player)Player
set_dir(bool right)Player
set_ending_direction(int direction) (defined in Player)Playerinline
set_ghost_mode(bool enable)Player
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_id(int id) (defined in Player)Player
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_on_ground(bool flag) (defined in Player)Player
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject)MovingObject
set_pos(const Vector &vector) override (defined in Player)Playervirtual
MovingObject::set_pos(float x, float y)MovingObject
set_speedlimit(float newlimit) (defined in Player)Player
set_velocity(float x, float y)Player
set_visible(bool visible)Player
set_winning()Player
sideways_push(float delta)Player
start_climbing(Climbable &climbable)Player
stop_backflipping() (defined in Player)Player
stop_climbing(Climbable &climbable)Player
stop_grabbing() (defined in Player)Playerinline
stop_looping_sounds()GameObjectinlinevirtual
track_state() const overridePlayerinlinevirtual
TRAMPOLINE_JUMP enum value (defined in Player)Player
trigger_sequence(const std::string &sequence_name)Player
trigger_sequence(const std::string &sequence_name, const SequenceData *data)Player
trigger_sequence(Sequence seq, const SequenceData *data=nullptr)Player
try_grab() (defined in Player)Player
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overridePlayervirtual
update_version() (defined in GameObject)GameObjectvirtual
use_scripting_controller(bool enable)Player
walk(float speed)Player
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~MovingObject() override (defined in MovingObject)MovingObject
~Player() override (defined in Player)Player