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This is the complete list of members for Trigger, including all inherited members.
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
after_editor_set() (defined in GameObject) | GameObject | virtual |
check_state() (defined in GameObject) | GameObject | virtual |
class_name() (defined in MovingObject) | MovingObject | inlinestatic |
collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
collision(GameObject &other, const CollisionHit &hit) override | Trigger | inlinevirtual |
collision_solid(const CollisionHit &) override | MovingObject | inlinevirtual |
collision_tile(uint32_t) override | MovingObject | inlinevirtual |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context)=0 | GameObject | pure virtual |
editor_delete() | GameObject | inlinevirtual |
editor_deselect() | GameObject | inlinevirtual |
editor_select() override | MovingObject | virtual |
editor_update() | GameObject | inlinevirtual |
event(Player &player, EventType type)=0 | TriggerBase | pure virtual |
EVENT_ACTIVATE enum value | TriggerBase | |
EVENT_LOSETOUCH enum value | TriggerBase | |
EVENT_TOUCH enum value | TriggerBase | |
EventType enum name | TriggerBase | |
ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
finish_construction() | GameObject | inlinevirtual |
GameObject() (defined in GameObject) | GameObject | |
GameObject(const std::string &name) (defined in GameObject) | GameObject | |
GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
get_bbox() const (defined in MovingObject) | MovingObject | inline |
get_class_name() const override (defined in MovingObject) | MovingObject | inlinevirtual |
get_class_types() const override | Trigger | inlinevirtual |
get_collision_object() (defined in MovingObject) | MovingObject | inline |
get_collision_object() const (defined in MovingObject) | MovingObject | inline |
get_component() (defined in GameObject) | GameObject | inline |
get_display_name() const | GameObject | inlinevirtual |
get_exposed_class_name() const override (defined in MovingObject) | MovingObject | inlinevirtual |
get_group() const (defined in MovingObject) | MovingObject | inline |
get_height() const | MovingObject | |
get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
get_latest_version() const | GameObject | |
get_layer() const override (defined in Trigger) | Trigger | inlinevirtual |
get_movement() const (defined in MovingObject) | MovingObject | inline |
get_name() const | GameObject | |
get_parent() const (defined in GameObject) | GameObject | inline |
get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
get_patches() const | GameObject | virtual |
get_pos() const (defined in MovingObject) | MovingObject | inline |
get_settings() override (defined in MovingObject) | MovingObject | virtual |
get_type() const | GameObject | |
get_types() const | GameObject | virtual |
get_uid() const (defined in GameObject) | GameObject | inline |
get_version() const | GameObject | |
get_width() const | MovingObject | |
get_x() const | MovingObject | |
get_y() const | MovingObject | |
has_object_manager_priority() const | GameObject | inlinevirtual |
has_settings() const | GameObject | inlinevirtual |
has_variable_size() const | GameObject | inlinevirtual |
INITIAL enum value (defined in GameObject) | GameObject | protected |
is_saveable() const | GameObject | inlinevirtual |
is_singleton() const | GameObject | inlinevirtual |
is_up_to_date() const | GameObject | |
is_valid() const | GameObject | inline |
listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
m_col (defined in MovingObject) | MovingObject | protected |
m_fade_helpers | GameObject | protected |
m_name | GameObject | protected |
m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
m_track_undo | GameObject | protected |
m_type | GameObject | protected |
move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
move(float x, float y) | MovingObject | |
move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
MovingObject() (defined in MovingObject) | MovingObject | |
MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
object_removed(GameObject *object) override | TriggerBase | virtual |
on_flip(float height) override | MovingObject | virtual |
on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
parse_type(const ReaderMapping &reader) | GameObject | protected |
play_looping_sounds() | GameObject | inlinevirtual |
register_class(ssq::VM &vm) (defined in MovingObject) | MovingObject | static |
remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
remove_me() | GameObject | inlinevirtual |
save(Writer &writer) | GameObject | virtual |
save() (defined in GameObject) | GameObject | |
save_state() | GameObject | virtual |
set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
set_pos(float x, float y) | MovingObject | |
stop_looping_sounds() | GameObject | inlinevirtual |
track_state() const | GameObject | inlinevirtual |
Trigger(const ReaderMapping &reader) (defined in Trigger) | Trigger | |
TriggerBase() (defined in TriggerBase) | TriggerBase | |
type_id_to_value(const std::string &id) const | GameObject | protected |
type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
TypeChange enum name | GameObject | protected |
update(float) override | Trigger | inlinevirtual |
update() (defined in TriggerBase) | TriggerBase | protected |
update_version() (defined in GameObject) | GameObject | virtual |
~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
~GameObject() override (defined in GameObject) | GameObject | virtual |
~MovingObject() override (defined in MovingObject) | MovingObject | |
~ObjectRemoveListener() (defined in ObjectRemoveListener) | ObjectRemoveListener | inlinevirtual |
~TriggerBase() override (defined in TriggerBase) | TriggerBase |