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Wind Member List

This is the complete list of members for Wind, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() (defined in GameObject)GameObjectvirtual
check_state() (defined in GameObject)GameObjectvirtual
class_name() (defined in Wind)Windinlinestatic
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overrideWindvirtual
collision_solid(const CollisionHit &) overrideMovingObjectinlinevirtual
collision_tile(uint32_t) overrideMovingObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in Wind)Windinlinestatic
draw(DrawingContext &context) overrideWindvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
finish_construction()GameObjectinlinevirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_bbox() const (defined in MovingObject)MovingObjectinline
get_class_name() const override (defined in Wind)Windinlinevirtual
get_class_types() const overrideWindinlinevirtual
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_display_name() const overrideWindinlinevirtual
get_exposed_class_name() const override (defined in Wind)Windinlinevirtual
get_group() const (defined in MovingObject)MovingObjectinline
get_height() constMovingObject
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_latest_version() constGameObject
get_layer() const override (defined in Wind)Windinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() constGameObject
get_parent() const (defined in GameObject)GameObjectinline
get_parent_dispenser() const (defined in MovingObject)MovingObjectinline
get_patches() constGameObjectvirtual
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in Wind)Windvirtual
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_width() constMovingObject
get_x() constMovingObject
get_y() constMovingObject
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() const overrideWindinlinevirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_fade_helpersGameObjectprotected
m_nameGameObjectprotected
m_parent_dispenser (defined in MovingObject)MovingObjectprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
move(const Vector &dist) (defined in MovingObject)MovingObjectinlinevirtual
move(float x, float y)MovingObject
move_to(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
on_flip(float height) overrideWindvirtual
on_type_change(int old_type) (defined in GameObject)GameObjectinlineprotectedvirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
register_class(ssq::VM &vm) (defined in Wind)Windstatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject)MovingObject
set_pos(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
set_pos(float x, float y)MovingObject
start()Wind
stop()Wind
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
update(float dt_sec) overrideWindvirtual
update_version() (defined in GameObject)GameObjectvirtual
Wind(const ReaderMapping &reader) (defined in Wind)Wind
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~MovingObject() override (defined in MovingObject)MovingObject