supertux
Zeekling Member List

This is the complete list of members for Zeekling, including all inherited members.

activate()BadGuyprotectedvirtual
active_update(float dt_sec) overrideZeeklingvirtual
add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_wind_velocity(const Vector &velocity, const Vector &end_speed)BadGuyvirtual
after_editor_set() override (defined in BadGuy)BadGuyvirtual
always_active() const (defined in BadGuy)BadGuyinlinevirtual
BadGuy(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy)BadGuy
BadGuy(const Vector &pos, Direction direction, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy)BadGuy
BadGuy(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy)BadGuy
BadGuy(const ReaderMapping &reader, const std::string &sprite_name, Direction default_direction, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy)BadGuy
can_be_affected_by_wind() constBadGuyvirtual
can_break() constBadGuyinlinevirtual
change_sprite(const std::string &new_sprite_name) (defined in MovingSprite)MovingSprite
check_state() (defined in GameObject)GameObjectvirtual
check_state_timer() (defined in BadGuy)BadGuyinlineprotected
class_name() (defined in Zeekling)Zeeklinginlinestatic
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overrideBadGuyvirtual
collision_badguy(BadGuy &other, const CollisionHit &hit)BadGuyprotectedvirtual
collision_bullet(Bullet &bullet, const CollisionHit &hit)BadGuyprotectedvirtual
collision_player(Player &player, const CollisionHit &hit)BadGuyprotectedvirtual
collision_solid(const CollisionHit &hit) overrideZeeklingvirtual
collision_tile(uint32_t tile_attributes) overrideBadGuyvirtual
deactivate()BadGuyprotectedvirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
display_name() (defined in Zeekling)Zeeklinginlinestatic
draw(DrawingContext &context) overrideBadGuyvirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update()GameObjectinlinevirtual
ExposableClass() (defined in ExposableClass)ExposableClassinline
extinguish()BadGuyvirtual
finish_construction()GameObjectinlinevirtual
freeze() overrideZeeklingvirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
GameObjectComponent() (defined in GameObjectComponent)GameObjectComponentinline
get_action() constMovingSprite
get_allowed_directions() constBadGuyprotectedvirtual
get_bbox() const (defined in MovingObject)MovingObjectinline
get_class_name() const override (defined in Zeekling)Zeeklinginlinevirtual
get_class_types() const overrideZeeklinginlinevirtual
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_default_sprite_name() const (defined in MovingSprite)MovingSpriteinlinevirtual
get_display_name() const overrideZeeklinginlinevirtual
get_exposed_class_name() const override (defined in BadGuy)BadGuyinlinevirtual
get_floor_normal() constBadGuyprotected
get_group() const (defined in MovingObject)MovingObjectinline
get_height() constMovingObject
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_latest_version() constGameObject
get_layer() const override (defined in MovingSprite)MovingSpriteinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() constGameObject
get_nearest_player() constBadGuyprotected
get_overlay_size() const override (defined in Zeekling)Zeeklinginlinevirtual
get_owner() const (defined in Portable)Portableinlinevirtual
get_parent() const (defined in GameObject)GameObjectinline
get_parent_dispenser() const (defined in MovingObject)MovingObjectinline
get_patches() constGameObjectvirtual
get_physic() (defined in BadGuy)BadGuyinline
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in BadGuy)BadGuyvirtual
get_sprite() constMovingSpriteinline
get_sprite_name() const (defined in MovingSprite)MovingSpriteinline
get_start_position() const (defined in BadGuy)BadGuyinline
get_state() const (defined in BadGuy)BadGuyinlineprotected
get_type() constGameObject
get_types() constGameObjectvirtual
get_uid() const (defined in GameObject)GameObjectinline
get_version() constGameObject
get_water_sprite() constBadGuyinlinevirtual
get_width() constMovingObject
get_x() constMovingObject
get_y() constMovingObject
grab(MovingObject &object, const Vector &pos, Direction dir) overrideBadGuyvirtual
has_found_sprite() const (defined in MovingSprite)MovingSpriteinline
has_object_manager_priority() constGameObjectinlinevirtual
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
ignite()BadGuyvirtual
inactive_update(float dt_sec)BadGuyprotectedvirtual
INITIAL enum value (defined in GameObject)GameObjectprotected
initialize() overrideZeeklingvirtual
is_active() constBadGuyprotected
is_flammable() constBadGuyvirtual
is_freezable() const override (defined in Zeekling)Zeeklingvirtual
is_frozen() const (defined in BadGuy)BadGuy
is_grabbed() const (defined in Portable)Portableinlinevirtual
is_hampering() constPortableinlinevirtual
is_hurtable() constBadGuyinlinevirtual
is_ignited() constBadGuy
is_in_water() const (defined in BadGuy)BadGuy
is_offscreen() constBadGuyprotected
is_portable() const override (defined in BadGuy)BadGuyvirtual
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_snipable() const overrideZeeklinginlinevirtual
is_up_to_date() constGameObject
is_valid() constGameObjectinline
kill_fall()BadGuyvirtual
kill_squished(GameObject &object) (defined in BadGuy)BadGuyprotected
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_countMeBadGuy
m_dead_scriptBadGuyprotected
m_default_sprite_nameMovingSpriteprotected
m_dirBadGuyprotected
m_fade_helpersGameObjectprotected
m_flip (defined in MovingSprite)MovingSpriteprotected
m_freezesprite (defined in BadGuy)BadGuyprotected
m_frozen (defined in BadGuy)BadGuyprotected
m_glowing (defined in BadGuy)BadGuyprotected
m_ignitedBadGuyprotected
m_in_water (defined in BadGuy)BadGuyprotected
m_is_initializedBadGuyprotected
m_layerMovingSpriteprotected
m_lightsprite (defined in BadGuy)BadGuyprotected
m_melting_time (defined in BadGuy)BadGuyprotected
m_nameGameObjectprotected
m_owner (defined in Portable)Portableprotected
m_parent_dispenser (defined in MovingObject)MovingObjectprotected
m_physic (defined in BadGuy)BadGuyprotected
m_sprite (defined in MovingSprite)MovingSpriteprotected
m_sprite_name (defined in MovingSprite)MovingSpriteprotected
m_start_dirBadGuyprotected
m_start_position (defined in BadGuy)BadGuyprotected
m_track_undoGameObjectprotected
m_typeGameObjectprotected
m_unfreeze_timer (defined in BadGuy)BadGuyprotected
m_water_affected (defined in BadGuy)BadGuyprotected
matches_sprite(const std::string &sprite_file) const (defined in MovingSprite)MovingSprite
might_fall(int height=1) constBadGuyprotected
move(const Vector &dist) (defined in MovingObject)MovingObjectinlinevirtual
move(float x, float y)MovingObject
move_to(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
on_flip(float height) overrideBadGuyprotectedvirtual
on_ground() constBadGuyprotected
on_type_change(int old_type) overrideMovingSpritevirtual
parse_type(const ReaderMapping &reader)GameObjectprotected
play_looping_sounds()GameObjectinlinevirtual
Portable() (defined in Portable)Portableinline
register_class(ssq::VM &vm) (defined in BadGuy)BadGuystatic
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinlinevirtual
run_dead_script()BadGuyvirtual
save(Writer &writer)GameObjectvirtual
save() (defined in GameObject)GameObject
save_state()GameObjectvirtual
set_action(const std::string &name)MovingSprite
set_action(const std::string &name, int loops)MovingSprite
set_action(const std::string &name, const Direction &dir, int loops=-1)MovingSprite
set_action(const Direction &dir, const std::string &name, int loops=-1)MovingSprite
set_action(const Direction &dir, int loops=-1)MovingSprite
set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSprite
set_action_centered(const std::string &action, int loops=-1)MovingSprite
set_action_loops(const std::string &name, int loops)MovingSprite
set_colgroup_active(CollisionGroup group)BadGuyprotected
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject)MovingObject
set_pos(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
set_pos(float x, float y)MovingObject
set_start_position(const Vector &vec) (defined in BadGuy)BadGuyinline
set_state(State state) (defined in BadGuy)BadGuyprotected
spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite)MovingSprite
State enum name (defined in BadGuy)BadGuyprotected
STATE_ACTIVE enum value (defined in BadGuy)BadGuyprotected
STATE_BURNING enum value (defined in BadGuy)BadGuyprotected
STATE_FALLING enum value (defined in BadGuy)BadGuyprotected
STATE_GEAR enum value (defined in BadGuy)BadGuyprotected
STATE_GROUND_MELTING enum value (defined in BadGuy)BadGuyprotected
STATE_INACTIVE enum value (defined in BadGuy)BadGuyprotected
STATE_INIT enum value (defined in BadGuy)BadGuyprotected
STATE_INSIDE_MELTING enum value (defined in BadGuy)BadGuyprotected
STATE_MELTING enum value (defined in BadGuy)BadGuyprotected
STATE_SQUISHED enum value (defined in BadGuy)BadGuyprotected
stop_looping_sounds()GameObjectinlinevirtual
track_state() constGameObjectinlinevirtual
type_id_to_value(const std::string &id) constGameObjectprotected
type_value_to_id(int value) const (defined in GameObject)GameObjectprotected
TypeChange enum nameGameObjectprotected
unfreeze(bool melt=true) overrideZeeklingvirtual
ungrab(MovingObject &object, Direction dir) override (defined in BadGuy)BadGuyvirtual
update(float dt_sec) overrideBadGuyvirtual
update_hitbox()MovingSpriteprotectedvirtual
update_on_ground_flag(const CollisionHit &hit)BadGuyprotected
update_version() (defined in GameObject)GameObjectvirtual
Zeekling(const ReaderMapping &reader) (defined in Zeekling)Zeekling
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~ExposableClass() override (defined in ExposableClass)ExposableClassinlinevirtual
~GameObject() override (defined in GameObject)GameObjectvirtual
~GameObjectComponent() (defined in GameObjectComponent)GameObjectComponentinlinevirtual
~MovingObject() override (defined in MovingObject)MovingObject
~Portable() override (defined in Portable)Portableinline