supertux
collision_listener.hpp
1 // SuperTux
2 // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP
18 #define HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP
19 
20 class CollisionHit;
21 class GameObject;
22 
24 {
25 public:
26  virtual ~CollisionListener() {}
27 
29  virtual void collision_solid(const CollisionHit& /*hit*/) = 0;
30 
34  virtual bool collides(GameObject& /*other*/, const CollisionHit& /*hit*/) const = 0;
35 
37  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) = 0;
38 
40  virtual void collision_tile(uint32_t /*tile_attributes*/) = 0;
41 
42  virtual bool listener_is_valid() const = 0;
43 };
44 
45 #endif
46 
47 /* EOF */
virtual void collision_solid(const CollisionHit &)=0
this function is called when the object collided with something solid
virtual bool collides(GameObject &, const CollisionHit &) const =0
when 2 objects collided, we will first call the collision functions of both objects that can decide o...
Definition: collision_listener.hpp:23
virtual void collision_tile(uint32_t)=0
called when tiles with special attributes have been touched
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit)=0
this function is called when the object collided with any other object
This class collects data about a collision.
Definition: collision_hit.hpp:44