supertux
crystallo.hpp
1 // SuperTux - Crystallo
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
18 #define HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
23 class Crystallo final : public WalkingBadguy
24 {
25 public:
26  Crystallo(const ReaderMapping& reader);
27  Crystallo(const Vector& pos, const Vector& start_pos, float vel_x, SpritePtr sprite,
28  Direction dir, float radius, const std::string& script);
29 
30  virtual ObjectSettings get_settings() override;
31  static std::string class_name() { return "crystallo"; }
32  virtual std::string get_class_name() const override { return class_name(); }
33  static std::string display_name() { return _("Crystallo"); }
34  virtual std::string get_display_name() const override { return display_name(); }
35  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(Crystallo)); }
36 
37  virtual void active_update(float dt_sec) override;
38  virtual bool is_flammable() const override;
39  virtual bool is_snipable() const override { return true; }
40 
41  virtual void on_flip(float height) override;
42 
43 protected:
44  virtual bool collision_squished(GameObject& object) override;
45 
46 private:
47  float m_radius;
48 
49 private:
50  Crystallo(const Crystallo&) = delete;
51  Crystallo& operator=(const Crystallo&) = delete;
52 };
53 
54 #endif
55 
56 /* EOF */
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: crystallo.hpp:39
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: crystallo.cpp:73
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: crystallo.cpp:58
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: crystallo.hpp:34
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: crystallo.cpp:90
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Basic badguy, patrols around a fixed position.
Definition: crystallo.hpp:23
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: crystallo.cpp:84
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: crystallo.hpp:35