17 #ifndef HEADER_SUPERTUX_BADGUY_DART_HPP 18 #define HEADER_SUPERTUX_BADGUY_DART_HPP 20 #include "badguy/badguy.hpp" 29 Dart(
const Vector& pos, Direction d,
const BadGuy*
parent,
const std::string& sprite =
"images/creatures/darttrap/granito/root_dart.sprite");
42 static std::string class_name() {
return "dart"; }
43 virtual std::string get_class_name()
const override {
return class_name(); }
44 static std::string display_name() {
return _(
"Dart"); }
55 virtual void on_flip(
float height)
override;
57 void set_flip(Flip flip);
68 Dart& operator=(
const Dart&) =
delete;
virtual void deactivate() override
called when the badguy has been deactivated
Definition: dart.cpp:89
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: dart.hpp:46
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: dart.hpp:63
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: dart.cpp:131
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: dart.hpp:45
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: dart.cpp:96
Badguy "Dart" - Sharp projectile commonly shot from DartTrap.
Definition: dart.hpp:25
virtual void initialize() override
called immediately before the first call to initialize
Definition: dart.cpp:71
virtual bool is_hurtable() const override
Return true if this badguy can be hurt by tiles with the attribute "hurts".
Definition: dart.hpp:50
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: dart.cpp:123
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: dart.cpp:159
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: dart.cpp:165
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: dart.cpp:103
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
std::unique_ptr< SoundSource > sound_source
SoundSource for ambient sound.
Definition: dart.hpp:64
virtual void activate() override
called when the badguy has been activated.
Definition: dart.cpp:78
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: dart.cpp:137
Definition: reader_mapping.hpp:32
virtual void play_looping_sounds() override
continues all looping sounds
Definition: dart.cpp:145
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: dart.cpp:110