supertux
dart.hpp
1 // Dart - Sharp projectile commonly shot from DartTrap
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_DART_HPP
18 #define HEADER_SUPERTUX_BADGUY_DART_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class SoundSource;
23 
25 class Dart final : public BadGuy
26 {
27 public:
28  Dart(const ReaderMapping& reader);
29  Dart(const Vector& pos, Direction d, const BadGuy* parent, const std::string& sprite = "images/creatures/darttrap/granito/root_dart.sprite");
30 
31  virtual void initialize() override;
32  virtual void activate() override;
33  virtual void deactivate() override;
34 
35  virtual void active_update(float dt_sec) override;
36 
37  virtual void collision_solid(const CollisionHit& hit) override;
38  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
39  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
40 
41  virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
42  static std::string class_name() { return "dart"; }
43  virtual std::string get_class_name() const override { return class_name(); }
44  static std::string display_name() { return _("Dart"); }
45  virtual std::string get_display_name() const override { return display_name(); }
46  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Dart)); }
47 
48  virtual bool is_flammable() const override;
49 
50  virtual bool is_hurtable() const override { return false; }
51 
52  virtual void stop_looping_sounds() override;
53  virtual void play_looping_sounds() override;
54 
55  virtual void on_flip(float height) override;
56 
57  void set_flip(Flip flip);
58 
59 protected:
60  virtual std::vector<Direction> get_allowed_directions() const override;
61 
62 protected:
63  const BadGuy* parent;
64  std::unique_ptr<SoundSource> sound_source;
66 private:
67  Dart(const Dart&) = delete;
68  Dart& operator=(const Dart&) = delete;
69 };
70 
71 #endif
72 
73 /* EOF */
virtual void deactivate() override
called when the badguy has been deactivated
Definition: dart.cpp:89
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: dart.hpp:46
const BadGuy * parent
collisions with this BadGuy will be ignored
Definition: dart.hpp:63
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: dart.cpp:131
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: dart.hpp:45
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: dart.cpp:96
Badguy "Dart" - Sharp projectile commonly shot from DartTrap.
Definition: dart.hpp:25
virtual void initialize() override
called immediately before the first call to initialize
Definition: dart.cpp:71
virtual bool is_hurtable() const override
Return true if this badguy can be hurt by tiles with the attribute "hurts".
Definition: dart.hpp:50
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: dart.cpp:123
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: dart.cpp:159
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: dart.cpp:165
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: dart.cpp:103
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
std::unique_ptr< SoundSource > sound_source
SoundSource for ambient sound.
Definition: dart.hpp:64
virtual void activate() override
called when the badguy has been activated.
Definition: dart.cpp:78
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: dart.cpp:137
Definition: reader_mapping.hpp:32
virtual void play_looping_sounds() override
continues all looping sounds
Definition: dart.cpp:145
This module contains methods controlling the player.
Definition: player.hpp:47
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: dart.cpp:110