supertux
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A sound source represents the source of audio output. More...
#include <sound_source.hpp>
Public Member Functions | |
virtual void | play ()=0 |
virtual void | stop (bool unload_buffer=true)=0 |
virtual void | pause ()=0 |
virtual bool | playing () const =0 |
virtual void | set_looping (bool looping)=0 |
virtual void | set_relative (bool relative)=0 |
virtual void | set_gain (float gain)=0 |
Set volume (0.0 is silent, 1.0 is normal) | |
virtual void | set_pitch (float pitch)=0 |
virtual void | set_position (const Vector &position)=0 |
virtual void | set_velocity (const Vector &velocity)=0 |
virtual void | set_reference_distance (float distance)=0 |
A sound source represents the source of audio output.
You can place sources at certain points in your world or set their velocity to produce doppler effects