supertux
darttrap.hpp
1 // DartTrap - Shoots a Dart at regular intervals
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
18 #define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
19 
20 #include "object/sticky_object.hpp"
21 
23 class DartTrap final : public StickyBadguy
24 {
25 public:
26  DartTrap(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void activate() override;
30  virtual void active_update(float dt_sec) override;
31 
32  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
33  static std::string class_name() { return "darttrap"; }
34  virtual std::string get_class_name() const override { return class_name(); }
35  static std::string display_name() { return _("Dart Trap"); }
36  virtual std::string get_display_name() const override { return display_name(); }
37  virtual GameObjectClasses get_class_types() const override { return StickyBadguy::get_class_types().add(typeid(DartTrap)); }
38 
39  virtual ObjectSettings get_settings() override;
40  virtual GameObjectTypes get_types() const override;
41  virtual std::string get_default_sprite_name() const override;
42 
43  virtual void on_flip(float height) override;
44  virtual void on_type_change(int old_type) override;
45 
46 protected:
47  virtual std::vector<Direction> get_allowed_directions() const override;
48 
49 protected:
50  enum State {
51  IDLE, LOADING
52  };
53 
54  enum Type {
55  GRANITO, SKULL
56  };
57 
58  void load();
59  void fire();
60 
61 private:
62  bool m_enabled;
63  float m_initial_delay;
64  float m_fire_delay;
65  int m_ammo; // ammo left (-1 means unlimited)
66  std::string m_dart_sprite;
67 
68  State m_state;
69  Timer m_fire_timer;
70 
71 private:
72  DartTrap(const DartTrap&) = delete;
73  DartTrap& operator=(const DartTrap&) = delete;
74 };
75 
76 #endif
77 
78 /* EOF */
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: darttrap.cpp:189
Badguy "DartTrap" - Shoots a Dart at regular intervals.
Definition: darttrap.hpp:23
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: darttrap.cpp:195
virtual void initialize() override
called immediately before the first call to initialize
Definition: darttrap.cpp:60
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sticky_object.hpp:84
Definition: object_settings.hpp:39
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: darttrap.cpp:72
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: darttrap.hpp:37
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: darttrap.hpp:36
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: darttrap.cpp:167
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: darttrap.cpp:78
This is a class for BadGuys that can stick to the sides, top and bottom of MovingObjects, such as platforms, fallblock, tilemap, etc.
Definition: sticky_object.hpp:77
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
virtual void activate() override
called when the badguy has been activated.
Definition: darttrap.cpp:66
This class collects data about a collision.
Definition: collision_hit.hpp:44