17 #ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP 18 #define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP 20 #include "object/moving_sprite.hpp" 21 #include "sprite/sprite_ptr.hpp" 33 virtual void update(
float dt_sec)
override;
36 static std::string class_name() {
return "firefly"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Checkpoint"); }
43 virtual void on_flip(
float height)
override;
49 SpritePtr m_sprite_light;
51 Vector initial_position;
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: firefly.cpp:100
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: firefly.cpp:74
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: firefly.hpp:39
Firefly(const ReaderMapping &mapping)
Offset of the light specific to the torch firefly sprite.
Definition: firefly.cpp:36
Definition: object_settings.hpp:39
A Firefly: When tux touches it, it begins buzzing and you will respawn at this position.
Definition: firefly.hpp:27
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: firefly.cpp:149
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: firefly.hpp:40
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: firefly.cpp:63
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44