supertux
firefly.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
18 #define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 
27 class Firefly final : public MovingSprite
28 {
29 public:
30  Firefly(const ReaderMapping& mapping);
31 
32  virtual void draw(DrawingContext& context) override;
33  virtual void update(float dt_sec) override;
34 
35  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
36  static std::string class_name() { return "firefly"; }
37  virtual std::string get_class_name() const override { return class_name(); }
38  static std::string display_name() { return _("Checkpoint"); }
39  virtual std::string get_display_name() const override { return display_name(); }
40  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(Firefly)); }
41  virtual ObjectSettings get_settings() override;
42 
43  virtual void on_flip(float height) override;
44 
45 private:
46  void update_state();
47 
48 private:
49  SpritePtr m_sprite_light;
50  bool activated;
51  Vector initial_position;
53 private:
54  Firefly(const Firefly&) = delete;
55  Firefly& operator=(const Firefly&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: firefly.cpp:100
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: firefly.cpp:74
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: firefly.hpp:39
Firefly(const ReaderMapping &mapping)
Offset of the light specific to the torch firefly sprite.
Definition: firefly.cpp:36
Definition: object_settings.hpp:39
A Firefly: When tux touches it, it begins buzzing and you will respawn at this position.
Definition: firefly.hpp:27
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: firefly.cpp:149
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: firefly.hpp:40
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: firefly.cpp:63
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44