17 #ifndef HEADER_SUPERTUX_BADGUY_FISH_CHASING_HPP 18 #define HEADER_SUPERTUX_BADGUY_FISH_CHASING_HPP 20 #include "badguy/fish_swimming.hpp" 31 static std::string class_name() {
return "fish-chasing"; }
32 virtual std::string get_class_name()
const override {
return class_name(); }
33 static std::string display_name() {
return _(
"Chasing Fish"); }
35 virtual std::string get_overlay_size()
const override {
return "2x2"; }
39 std::string get_default_sprite_name()
const override;
49 ChaseState m_chase_state;
50 Timer m_realization_timer;
51 Timer m_acceleration_timer;
52 bool m_is_accelerating;
53 float m_last_chase_velocity;
54 float m_track_distance;
55 float m_lost_distance;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: fish_chasing.hpp:34
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: fish_chasing.cpp:63
Definition: fish_chasing.hpp:22
Definition: object_settings.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: fish_chasing.hpp:36
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: fish_swimming.hpp:43
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: fish_chasing.cpp:184
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: fish_swimming.hpp:23
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44