supertux
haywire.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP
19 #define HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP
20 
21 #include "badguy/walking_badguy.hpp"
22 
23 class SoundSource;
24 
25 class Haywire final : public WalkingBadguy
26 {
27 public:
28  Haywire(const ReaderMapping& reader);
29 
30  virtual void kill_fall() override;
31  virtual void ignite() override;
32 
33  virtual void active_update(float dt_sec) override;
34  virtual void draw(DrawingContext& context) override;
35 
36  virtual bool is_freezable() const override;
37  virtual void freeze() override;
38 
39  virtual void stop_looping_sounds() override;
40  virtual void play_looping_sounds() override;
41 
42  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
43 
44  static std::string class_name() { return "haywire"; }
45  virtual std::string get_class_name() const override { return class_name(); }
46  static std::string display_name() { return _("Haywire"); }
47  virtual std::string get_display_name() const override { return display_name(); }
48  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(Haywire)); }
49  virtual bool is_snipable() const override { return true; }
50 
51  inline bool is_exploding() const { return m_is_exploding; }
52 
53 protected:
54  virtual bool collision_squished(GameObject& object) override;
55  virtual void collision_solid(const CollisionHit& hit) override;
56 
57 private:
58  Direction get_player_direction(const Player* player) const;
59 
60  void start_exploding();
61  void stop_exploding();
62 
63 private:
64  bool m_is_exploding;
65  float time_until_explosion;
66  bool is_stunned;
67  float time_stunned;
68  SpritePtr m_exploding_sprite;
69 
70  bool m_jumping;
71  Timer m_skid_timer;
72  Direction m_last_player_direction;
73 
74  std::unique_ptr<SoundSource> ticking;
75  std::unique_ptr<SoundSource> grunting;
76 
77  Timer stomped_timer;
78 
79 private:
80  Haywire(const Haywire&) = delete;
81  Haywire& operator=(const Haywire&) = delete;
82 };
83 
84 #endif
85 
86 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: haywire.cpp:229
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: haywire.cpp:350
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: haywire.cpp:107
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: haywire.cpp:343
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: haywire.cpp:242
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: haywire.hpp:49
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void play_looping_sounds() override
continues all looping sounds
Definition: haywire.cpp:330
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: haywire.cpp:276
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: haywire.cpp:67
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: haywire.cpp:320
Definition: haywire.hpp:25
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: haywire.hpp:47
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: haywire.hpp:48
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
virtual void ignite() override
Kills the badguy by igniting it.
Definition: haywire.cpp:268
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44