supertux
invisible_wall.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
18 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "video/layer.hpp"
23 
24 class ReaderMapping;
25 
27 class InvisibleWall final : public MovingObject
28 {
29 public:
30  InvisibleWall(const ReaderMapping& mapping);
31 
32  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33  virtual void draw(DrawingContext& context) override;
34 
35  static std::string class_name() { return "invisible_wall"; }
36  virtual std::string get_class_name() const override { return class_name(); }
37  static std::string display_name() { return _("Invisible Wall"); }
38  virtual std::string get_display_name() const override { return display_name(); }
39  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(InvisibleWall)); }
40 
41  virtual bool has_variable_size() const override { return true; }
42 
43  virtual ObjectSettings get_settings() override;
44  virtual void after_editor_set() override;
45 
46  virtual int get_layer() const override { return LAYER_OBJECTS; }
47 
48 private:
49  virtual void update(float dt_sec) override;
50 
51 private:
52  float width;
53  float height;
54 
55 private:
56  InvisibleWall(const InvisibleWall&) = delete;
57  InvisibleWall& operator=(const InvisibleWall&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: invisible_wall.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: invisible_wall.hpp:39
A tile that starts falling down if tux stands to long on it.
Definition: invisible_wall.hpp:27
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: invisible_wall.hpp:41
Definition: object_settings.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: invisible_wall.cpp:58
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: invisible_wall.cpp:64
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44