17 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP 18 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP 20 #include "supertux/moving_object.hpp" 22 #include "video/layer.hpp" 35 static std::string class_name() {
return "invisible_wall"; }
36 virtual std::string get_class_name()
const override {
return class_name(); }
37 static std::string display_name() {
return _(
"Invisible Wall"); }
44 virtual void after_editor_set()
override;
46 virtual int get_layer()
const override {
return LAYER_OBJECTS; }
49 virtual void update(
float dt_sec)
override;
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: invisible_wall.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: invisible_wall.hpp:39
A tile that starts falling down if tux stands to long on it.
Definition: invisible_wall.hpp:27
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: invisible_wall.hpp:41
Definition: object_settings.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: invisible_wall.cpp:58
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: invisible_wall.cpp:64
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44