supertux
key.hpp
1 // SuperTux
2 // Copyright (C) 2022 Daniel Ward <weluvgoatz@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_KEY_HPP
18 #define HEADER_SUPERTUX_OBJECT_KEY_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "object/player.hpp"
22 #include "supertux/physic.hpp"
23 #include "supertux/timer.hpp"
24 
25 #include <list>
26 
27 class Key final : public MovingSprite
28 {
29 public:
30  Key(const ReaderMapping& reader);
31 
32  virtual void update(float dt_sec) override;
33  virtual HitResponse collision(GameObject& other, const CollisionHit& hit_) override;
34  virtual void draw(DrawingContext& context) override;
35 
36  static std::string class_name() { return "key"; }
37  virtual std::string get_class_name() const override { return class_name(); }
38  static std::string display_name() { return _("Key"); }
39  virtual std::string get_display_name() const override { return display_name(); }
40  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(Key)); }
41 
42  virtual ObjectSettings get_settings() override;
43  virtual void after_editor_set() override;
44 
45  void update_pos();
46 
47 private:
48  enum KeyState {
49  NORMAL,
50  COLLECT,
51  FOLLOW,
52  FOUND,
53  USE
54  };
55 
56  std::list<Vector> m_pos_list;
57  bool m_collected;
58  KeyState m_state;
59  Timer m_wait_timer;
60  Timer m_unlock_timer;
61  Physic m_physic;
62  int m_chain_pos;
63  Vector m_my_door_pos;
64  Color m_color;
65  Player* m_owner;
66  SpritePtr m_lightsprite;
67  float m_total_time_elapsed;
68  float m_target_speed;
69 
70 private:
71  void spawn_use_particles();
72 
73 private:
74  Key(const Key&) = delete;
75  Key& operator=(const Key&) = delete;
76 };
77 
78 #endif
79 
80 /* EOF */
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: key.cpp:181
Physics engine.
Definition: physic.hpp:27
virtual HitResponse collision(GameObject &other, const CollisionHit &hit_) override
this function is called when the object collided with any other object
Definition: key.cpp:159
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: key.hpp:39
Definition: object_settings.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: key.hpp:40
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: key.hpp:27
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: key.cpp:60
Definition: color.hpp:26
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44