17 #ifndef HEADER_SUPERTUX_OBJECT_KEY_HPP 18 #define HEADER_SUPERTUX_OBJECT_KEY_HPP 20 #include "object/moving_sprite.hpp" 21 #include "object/player.hpp" 22 #include "supertux/physic.hpp" 23 #include "supertux/timer.hpp" 32 virtual void update(
float dt_sec)
override;
36 static std::string class_name() {
return "key"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Key"); }
43 virtual void after_editor_set()
override;
56 std::list<Vector> m_pos_list;
66 SpritePtr m_lightsprite;
67 float m_total_time_elapsed;
71 void spawn_use_particles();
75 Key& operator=(
const Key&) =
delete;
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: key.cpp:181
Physics engine.
Definition: physic.hpp:27
virtual HitResponse collision(GameObject &other, const CollisionHit &hit_) override
this function is called when the object collided with any other object
Definition: key.cpp:159
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: key.hpp:39
Definition: object_settings.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: key.hpp:40
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: key.cpp:60
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44